-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them --[[ Captured from retail, this allows smooth fading in and out on both sides of the cutscene, and it would be a good idea to see what flags are set that make it different than SET_BASE, but for now this makes the Unending Journey as accurate as it possibly can be on our end. ]] UEJ_REPLAY_FLAGS = 0xf8c82efb SCENE_SHOW_MENU = 00000 SCENE_PLAY_CUTSCENE = 00001 function onTalk(target, player) player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0}) end function onReturn(scene, results, player) local NO_SCENE = 0 local decision = results[1] if scene == SCENE_SHOW_MENU and decision ~= NO_SCENE then -- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?) player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, UEJ_REPLAY_FLAGS, results) elseif scene == SCENE_PLAY_CUTSCENE then player:play_scene(player.id, EVENT_ID, SCENE_SHOW_MENU, 8192, {1}) else player:finish_event(EVENT_ID) end end