required_rank = GM_RANK_DEBUG sender = "[unlockaction] " function onCommand(args, player) local parts = split(args) local argc = #parts local usage = "\nThis command teaches the user an action, emote, etc.\nUsage: !useaction " if argc < 1 then printf(player, "This command requires 1 parameter."..usage) return end if parts[1] == "all" then for i = 0, 1000, 1 do player:unlock_action(i) end printf(player, "Everything is unlocked!", id) else local id = tonumber(parts[1]) if not id then printf(player, "Error parsing action id! Make sure the id is an integer."..usage) return end player:unlock_action(id) printf(player, "Action %s unlocked!", id) end end