required_rank = GM_RANK_DEBUG function onCommand(args, player) local parts = split(args) local argc = table.getn(parts) local sender = "[unlockaction] " local usage = "\nThis command teaches the user an action, emote, etc.\nUsage: !useaction " if argc < 1 then player:send_message(sender.."This command requires 1 parameter."..usage) return end if parts[1] == "all" then for i = 0, 1000, 1 do player:unlock_action(i) end player:send_message(string.format("%s Everything is unlocked!", sender, id)) else local id = tonumber(parts[1]) if not id then player:send_message(sender.."Error parsing action id! Make sure the id is an integer."..usage) return end player:unlock_action(id) player:send_message(string.format("%s Action %s unlocked!", sender, id)) end end