required_rank = GM_RANK_DEBUG command_sender = "[setspeed] " function onCommand(args, player) local SPEED_MAX = 10 -- Arbitrary, but it's more or less unplayable even at this amount local speed_multiplier = args[1] if speed_multiplier <= 0 then speed_multiplier = 1 elseif speed_multiplier > SPEED_MAX then speed_multiplier = SPEED_MAX end player:set_speed(speed_multiplier) printf(player, "Speed multiplier set to %s.", speed_multiplier) end