--- TODO: find a way to hardcode it this way EVENT_ID = 131082 -- TODO: it seems that these all might share one common function, and the only difference is the event id function onTalk(target, player) --- prompt to exit the inn player:play_scene(target, EVENT_ID, 00000, 8192, 0) end function onReturn(scene, results, player) player:finish_event(EVENT_ID) if results[1] == 1 then -- get warp player:warp(EVENT_ID) end end