use physis::{ common::{Language, Platform}, gamedata::GameData, layer::{ ExitRangeInstanceObject, InstanceObject, LayerEntryData, LayerGroup, PopRangeInstanceObject, }, }; use crate::config::get_config; /// Represents a loaded zone pub struct Zone { pub id: u16, layer_group: LayerGroup, } impl Zone { pub fn load(id: u16) -> Self { let config = get_config(); let mut game_data = GameData::from_existing(Platform::Win32, &config.game_location).unwrap(); let exh = game_data.read_excel_sheet_header("TerritoryType").unwrap(); let exd = game_data .read_excel_sheet("TerritoryType", &exh, Language::None, 0) .unwrap(); let territory_type_row = &exd.read_row(&exh, id as u32).unwrap()[0]; // e.g. ffxiv/fst_f1/fld/f1f3/level/f1f3 let physis::exd::ColumnData::String(bg_path) = &territory_type_row.data[1] else { panic!("Unexpected type!"); }; let path = format!( "bg/{}/level/planmap.lgb", &bg_path[..bg_path.find("/level/").unwrap()] ); let lgb = game_data.extract(&path).unwrap(); let layer_group = LayerGroup::from_existing(&lgb).unwrap(); Self { id, layer_group } } /// Search for an exit box matching an id. pub fn find_exit_box( &self, instance_id: u32, ) -> Option<(&InstanceObject, &ExitRangeInstanceObject)> { // TODO: also check position! for group in &self.layer_group.layers { for object in &group.objects { if let LayerEntryData::ExitRange(exit_range) = &object.data { if object.instance_id == instance_id { return Some((object, exit_range)); } } } } None } pub fn find_pop_range( &self, instance_id: u32, ) -> Option<(&InstanceObject, &PopRangeInstanceObject)> { // TODO: also check position! for group in &self.layer_group.layers { for object in &group.objects { if let LayerEntryData::PopRange(pop_range) = &object.data { if object.instance_id == instance_id { return Some((object, pop_range)); } } } } None } }