-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them SET_BASE = 0xF8400EFB -- Pulled from Sapphire, perhaps the default flags the server sends for most cutscenes? SCENE_SHOW_MENU = 00000 SCENE_PLAY_CUTSCENE = 00001 function onTalk(target, player) player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0}) end function onReturn(scene, results, player) local NO_SCENE = 0 local decision = results[1] if scene == SCENE_SHOW_MENU and decision ~= NO_SCENE then -- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?) player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, SET_BASE, results) elseif scene == SCENE_PLAY_CUTSCENE then --[[ TODO: How can we make it fade back in smoothly after the cutscene finishes? Could it be related to ActorControl(ViewingCutscene)? ]] player:play_scene(player.id, EVENT_ID, SCENE_SHOW_MENU, 8192, {1}) else player:finish_event(EVENT_ID) end end