function onTalk(target, player) -- has inn access player:play_scene(target, EVENT_ID, 00001, 8192, 0) -- doesn't have inn access --player:play_scene(actorId, EVENT_ID, 00002, 8192, 0) end function onReturn(scene, results, player) player:finish_event(EVENT_ID) if results[1] == 1 then -- get warp player:warp(EVENT_ID) end end