use binrw::binrw; #[binrw] #[derive(Debug, Eq, PartialEq, Clone, Default)] #[brw(repr = u16)] pub enum ActorControlType { #[default] SetCharaGearParamUI = 0x260, } #[binrw] #[derive(Debug, Clone, Default)] pub struct ActorControlSelf { #[brw(pad_after = 2)] pub category: ActorControlType, pub param1: u32, pub param2: u32, pub param3: u32, pub param4: u32, pub param5: u32, #[brw(pad_after = 4)] pub param6: u32, }