use kawari::CONTENT_ID; use kawari::lobby::chara_make::CharaMake; use kawari::lobby::connection::LobbyConnection; use kawari::lobby::ipc::{ CharacterDetails, ClientLobbyIpcData, LobbyCharacterActionKind, ServerLobbyIpcData, ServerLobbyIpcSegment, ServerLobbyIpcType, }; use kawari::oodle::FFXIVOodle; use kawari::packet::{PacketSegment, PacketState, SegmentType, send_keep_alive}; use tokio::io::AsyncReadExt; use tokio::net::TcpListener; #[tokio::main] async fn main() { tracing_subscriber::fmt::init(); let listener = TcpListener::bind("127.0.0.1:7000").await.unwrap(); tracing::info!("Lobby server started on 127.0.0.1:7000"); loop { let (socket, _) = listener.accept().await.unwrap(); let state = PacketState { client_key: None, session_id: None, clientbound_oodle: FFXIVOodle::new(), serverbound_oodle: FFXIVOodle::new(), }; let mut connection = LobbyConnection { socket, state }; tokio::spawn(async move { let mut buf = [0; 2056]; loop { let n = connection .socket .read(&mut buf) .await .expect("Failed to read data!"); if n != 0 { tracing::info!("read {} bytes", n); let (segments, _) = connection.parse_packet(&buf[..n]).await; for segment in &segments { match &segment.segment_type { SegmentType::InitializeEncryption { phrase, key } => { connection.initialize_encryption(phrase, key).await; } SegmentType::Ipc { data } => match &data.data { ClientLobbyIpcData::ClientVersionInfo { session_id, version_info, .. } => { tracing::info!( "Client {session_id} ({version_info}) logging in!" ); connection.state.session_id = Some(session_id.clone()); connection.send_account_list().await; // request an update //connection.send_error(*sequence, 1012, 13101).await; } ClientLobbyIpcData::RequestCharacterList { sequence } => { tracing::info!("Client is requesting character list..."); connection.send_lobby_info(*sequence).await; } ClientLobbyIpcData::LobbyCharacterAction(character_action) => { match &character_action.action { LobbyCharacterActionKind::ReserveName => { tracing::info!( "Player is requesting {} as a new character name!", character_action.name ); // reject /*{ let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::InitializeChat, // wrong but technically right server_id: 0, timestamp: 0, data: ClientLobbyIpcType::NameRejection { unk1: 0x03, unk2: 0x0bdb, unk3: 0x000132cc, }, }; let response_packet = PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( &mut write, &[response_packet], &mut state, CompressionType::Uncompressed, ) .await; }*/ // accept { let ipc = ServerLobbyIpcSegment { unk1: 0, unk2: 0, op_code: ServerLobbyIpcType::CharacterCreated, server_id: 0, timestamp: 0, data: ServerLobbyIpcData::CharacterCreated { sequence: character_action.sequence + 1, unk: 0x00010101, details: CharacterDetails { content_id: CONTENT_ID, character_name: character_action .name .clone(), origin_server_name: "KAWARI" .to_string(), current_server_name: "KAWARI" .to_string(), ..Default::default() }, }, }; connection .send_segment(PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc, }, }) .await; } } LobbyCharacterActionKind::Create => { tracing::info!("Player is creating a new character!"); let chara_make = CharaMake::from_json(&character_action.json); println!("charamake: {:#?}", chara_make); // a slightly different character created packet now { let ipc = ServerLobbyIpcSegment { unk1: 0, unk2: 0, op_code: ServerLobbyIpcType::CharacterCreated, server_id: 0, timestamp: 0, data: ServerLobbyIpcData::CharacterCreated { sequence: character_action.sequence + 1, unk: 0x00020101, details: CharacterDetails { id: 0x07369f3a, // notice that we give them an id now content_id: CONTENT_ID, character_name: character_action .name .clone(), origin_server_name: "KAWARI" .to_string(), current_server_name: "KAWARI" .to_string(), ..Default::default() }, }, }; connection .send_segment(PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc, }, }) .await; } } LobbyCharacterActionKind::Rename => todo!(), LobbyCharacterActionKind::Delete => todo!(), LobbyCharacterActionKind::Move => todo!(), LobbyCharacterActionKind::RemakeRetainer => todo!(), LobbyCharacterActionKind::RemakeChara => todo!(), LobbyCharacterActionKind::SettingsUploadBegin => todo!(), LobbyCharacterActionKind::SettingsUpload => todo!(), LobbyCharacterActionKind::WorldVisit => todo!(), LobbyCharacterActionKind::DataCenterToken => todo!(), LobbyCharacterActionKind::Request => todo!(), } } ClientLobbyIpcData::RequestEnterWorld { sequence, lookup_id, } => { tracing::info!("Client is joining the world..."); connection.send_enter_world(*sequence, *lookup_id).await; } }, SegmentType::KeepAlive { id, timestamp } => { send_keep_alive::( &mut connection.socket, &mut connection.state, *id, *timestamp, ) .await } _ => { panic!("The server is recieving a response packet!") } } } } } }); } }