-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them SET_BASE = 0xF8400EFB -- Pulled from Sapphire, perhaps the default flags the server sends for most cutscenes? SCENE_SHOW_MENU = 00000 SCENE_PLAY_CUTSCENE = 00001 function onTalk(target, player) -- you cannot consult, which is good because we don't know how to implement this anyway player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0}) end function onReturn(scene, results, player) -- A result of zero means the user exited the menu without playing anything. if scene == 0 and results[1] ~= 0 then -- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?) player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, SET_BASE, results) return -- TODO: we cannot nest cutscenes right now, but control should return back to the UEJ menu when a cutscene finishes end player:finish_event(EVENT_ID) end