-- generic aetheryte, use this for all of the big aetherytes --- scene 00000 - display main menu ("Welcome to .") --- scene 00001 - softlocks, unknown purpose --- scene 00002 - aethernet menu (used only by aethernet shards? scene 00 for big aetherytes display the aethernet submenu without needing an additional play_scene) --- scene 00003 - "you have aethernet access" message and vfx --- scene 00100 - "According to the message engraved in the base, special permission is required to use this aetheryte." (Eulmore-specific) --- scene 00200 - "The aetheryte has ceased functioning." (Eulmore-specific) SCENE_SHOW_MENU = 00000 SCENE_HAVE_AETHERNET_ACCESS = 00003 function onTalk(target, player) player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0}) end function onReturn(scene, results, player) local AETHERNET_SUBMENU = 4 local AETHERNET_SUBMENU_CANCEL = 0 local SET_HOME_POINT = 1 local HOME_PNT_YES = 1 local HOME_PNT_NO = 0 -- local REGISTER_FAVORITE_DSTN = ??? -- Unable to obtain right now, seems to return 0 regardless -- local REGISTER_SECURITY_TOKEN_DSTN = ??? -- Unable to obtain right now, seems to return 0 regardless local resultc = #results -- TODO: Do we need to check this still? Can the favorite/security menus return more than 2, once they work? local menu_option = results[1] local decision = results[2] if scene == SCENE_SHOW_MENU then -- main aetheryte prompt scene if menu_option == SET_HOME_POINT then -- TODO: logic for setting home point --[[ if decision == HOME_PNT_YES then else end ]] elseif menu_option == AETHERNET_SUBMENU then if decision ~= AETHERNET_SUBMENU_CANCEL then player:finish_event(EVENT_ID) -- Need to finish the event here, because warping does not return to this callback (the game will crash or softlock otherwise) player:warp_aetheryte(decision) return end --[[elseif menu_option == REGISTER_FAVORITE_DSTN then -- TODO: Favorite Destination logic else -- REGISTER_SECURITY_TOKEN_DSTN -- TODO: Security Token Free Destination logic ]] end end player:finish_event(EVENT_ID) end