-- TODO: actually implement bicolor gemstones, and present a 'shop' menu (it seems to be different than hunt exchange NPCs)? --Scene 00000 "Collect bicolor gemstones to trade for a variety of goods" / scene informing the player they can now access the shop --Scene 00001 softlocks or simply shows a dialog box (depends per vendor), presumably needs shop params sent to it --Scene 00002 does nothing (for now) --Scene 00003 "You must progress further through the main scenario in order to access this vendor's wares." function onTalk(target, player) -- "You must progress further through the main scenario in order to access this vendor's wares." player:play_scene(target, EVENT_ID, 00003, 8192, {0}) end function onReturn(scene, results, player) player:finish_event(EVENT_ID) end