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This kinda works, you can now talk to them without locking up your character but you aren't warped yet. I also need to clean up the mess of the Lua API.
10 lines
297 B
Lua
10 lines
297 B
Lua
--- TODO: find a way to hardcode it this way
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EVENT_ID = 131079 -- TODO: wrong, i was testing in limsa
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function onTalk(actorId, player)
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-- has inn access
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-- player:play_scene(131079, 00001, 1, 0)
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-- doesn't have inn access
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player:play_scene(actorId, EVENT_ID, 00002, 8192, 0)
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end
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