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I guess this might be because a planevent fails to load, but I'm not confident about that.
14 lines
332 B
Lua
14 lines
332 B
Lua
-- generic warp, use this for most warps that are just a yes/no option
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function onTalk(target, player)
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player:play_scene(target, EVENT_ID, 00000, 8192, 0)
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end
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function onReturn(scene, results, player)
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player:finish_event(EVENT_ID)
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if results[1] == 1 then
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-- get warp
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player:warp(EVENT_ID)
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end
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end
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