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Implement walk-in trigger events, and more specifically, the teleporter pads in Solution Nine. Include a buildfix in kawari-world.rs as well.
129 lines
3.7 KiB
Rust
129 lines
3.7 KiB
Rust
use mlua::{Function, Lua};
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use crate::{common::ObjectTypeId, config::get_config};
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use super::{LuaPlayer, Zone};
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pub struct Event {
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pub file_name: String,
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lua: Lua,
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pub id: u32,
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}
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#[derive(Copy, Clone)]
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pub enum EventFinishType {
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Normal,
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Jumping,
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}
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impl Event {
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pub fn new(id: u32, path: &str) -> Self {
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let lua = Lua::new();
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let config = get_config();
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let file_name = format!("{}/{}", &config.world.scripts_location, path);
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let result = std::fs::read(&file_name);
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if let Err(err) = std::fs::read(&file_name) {
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tracing::warn!("Failed to load {}: {:?}", file_name, err);
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return Self { file_name, lua, id };
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}
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let file = result.unwrap();
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if let Err(err) = lua.load(file).set_name("@".to_string() + &file_name).exec() {
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tracing::warn!("Syntax error in {}: {:?}", file_name, err);
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return Self { file_name, lua, id };
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}
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lua.globals().set("EVENT_ID", id).unwrap();
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Self { file_name, lua, id }
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}
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pub fn enter_territory(&mut self, player: &mut LuaPlayer, zone: &Zone) {
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let mut run_script = || {
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self.lua.scope(|scope| {
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let player = scope.create_userdata_ref_mut(player)?;
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let zone = scope.create_userdata_ref(zone)?;
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let func: Function = self.lua.globals().get("onEnterTerritory")?;
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func.call::<()>((player, zone))?;
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Ok(())
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Syntax error in {}: {:?}", self.file_name, err);
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}
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}
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pub fn enter_trigger(&mut self, player: &mut LuaPlayer) {
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let mut run_script = || {
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self.lua.scope(|scope| {
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let player = scope.create_userdata_ref_mut(player)?;
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let func: Function = self.lua.globals().get("onEnterTrigger")?;
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func.call::<()>(player)?;
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Ok(())
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Syntax error in {}: {:?}", self.file_name, err);
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}
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}
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pub fn scene_finished(&mut self, player: &mut LuaPlayer, scene: u16) {
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let mut run_script = || {
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self.lua.scope(|scope| {
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let player = scope.create_userdata_ref_mut(player)?;
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let func: Function = self.lua.globals().get("onSceneFinished")?;
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func.call::<()>((player, scene))?;
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Ok(())
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Syntax error in {}: {:?}", self.file_name, err);
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}
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}
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pub fn talk(&mut self, target_id: ObjectTypeId, player: &mut LuaPlayer) {
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let mut run_script = || {
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self.lua.scope(|scope| {
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let player = scope.create_userdata_ref_mut(player)?;
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let func: Function = self.lua.globals().get("onTalk")?;
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func.call::<()>((target_id, player))?;
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Ok(())
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Syntax error in {}: {:?}", self.file_name, err);
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}
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}
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pub fn finish(&mut self, scene: u16, results: &[i32], player: &mut LuaPlayer) {
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let mut run_script = || {
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self.lua.scope(|scope| {
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let player = scope.create_userdata_ref_mut(player)?;
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let func: Function = self.lua.globals().get("onReturn")?;
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func.call::<()>((scene, results, player))?;
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Ok(())
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Syntax error in {}: {:?}", self.file_name, err);
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}
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}
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}
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