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This was hopefully supposed to show the player spawned by !spawnactor, but it still doesn't work...
47 lines
1.4 KiB
Rust
47 lines
1.4 KiB
Rust
use binrw::binrw;
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use super::CommonSpawn;
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#[binrw]
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#[brw(little)]
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#[derive(Debug, Clone, Default)]
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pub struct NpcSpawn {
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pub common: CommonSpawn,
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pub padding: [u8; 10],
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}
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#[cfg(test)]
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mod tests {
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use std::{fs::read, io::Cursor, path::PathBuf};
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use binrw::BinRead;
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use super::*;
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#[test]
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fn read_npcspawn() {
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let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
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d.push("resources/tests/npc_spawn.bin");
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let buffer = read(d).unwrap();
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let mut buffer = Cursor::new(&buffer);
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let npc_spawn = NpcSpawn::read_le(&mut buffer).unwrap();
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assert_eq!(npc_spawn.common.hp_max, 1393);
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assert_eq!(npc_spawn.common.hp_curr, 1393);
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assert_eq!(npc_spawn.common.mp_curr, 10000);
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assert_eq!(npc_spawn.common.mp_max, 10000);
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assert_eq!(npc_spawn.common.display_flags, 0);
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assert_eq!(npc_spawn.common.pos.x, -64.17707);
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assert_eq!(npc_spawn.common.pos.y, -2.0206506);
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assert_eq!(npc_spawn.common.pos.z, 15.913875);
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assert_eq!(npc_spawn.common.model_chara, 411);
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assert_eq!(npc_spawn.common.bnpc_base, 13498);
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assert_eq!(npc_spawn.common.bnpc_name, 10261);
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assert_eq!(npc_spawn.common.spawn_index, 56);
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assert_eq!(npc_spawn.common.mode, CharacterMode::Normal);
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assert_eq!(npc_spawn.common.object_kind, ObjectKind::BattleNpc);
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assert_eq!(npc_spawn.common.subtype, 2);
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}
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}
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