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There is now a dedicated StatusEffects struct that provides a nicer API to work with these. The list is also sent when needed and only when a status effect changes, as the client handles the ticking down of durations itself.
16 lines
329 B
Rust
16 lines
329 B
Rust
pub mod ipc;
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mod zone;
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pub use zone::Zone;
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mod chat_handler;
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pub use chat_handler::ChatHandler;
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mod connection;
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pub use connection::{LuaPlayer, PlayerData, StatusEffects, ZoneConnection};
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mod database;
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pub use database::{CharacterData, WorldDatabase};
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mod inventory;
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pub use inventory::{EquippedContainer, Inventory, Item};
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