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This removes a ton of implementation overlap between the two command systems. For example, we had two different implementations of unlocking aetherytes which is just unnecessary. On the flipside, this makes implementing new GM commands just as easy as writing debug ones. I moved the existing debug Lua implementations into their GM counterparts and updated the USAGE accordingly.
11 lines
551 B
Lua
11 lines
551 B
Lua
required_rank = GM_RANK_DEBUG
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command_sender = "[teri_info] "
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function onCommand(args, player)
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local teri_info = "Territory Info for zone "..player.zone.id..":"
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local current_weather = "Current weather: "..player.zone.weather_id
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local internal_name = "Internal name: "..player.zone.internal_name
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local region_name = "Region name: "..player.zone.region_name
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local place_name = "Place name: "..player.zone.place_name
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printf(player, teri_info.."\n"..current_weather.."\n"..internal_name.."\n"..region_name.."\n"..place_name)
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end
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