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kawari/resources/scripts/events/tosort/CrystalBell.lua
thedax 6d99bef66c
Refactor and reorganize numerous Lua systems: (#63)
-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions

-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands

-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter

If we get enough actions, items or commands, we can move those to tables too.
2025-06-25 13:25:48 -04:00

29 lines
1.3 KiB
Lua

-- Internally called CmnDefBeautySalon:721044
-- Event flags, courtesy of Sapphire
-- https://github.com/SapphireServer/Sapphire/blob/bf3368224a00c180cbb7ba413b52395eba58ec0b/src/world/Event/EventDefs.h#L9
FADE_OUT = 0x00000002
HIDE_UI = 0x00000800
HIDE_HOTBAR = 0x2000 -- 8192
CONDITION_CUTSCENE = 0x00000400
SET_BASE = 0xF8400EFB
-- TODO: actually implement this menu
-- Scene 00000: "You are not authorized to summon the aesthetician.", also seems to be the prompt cutscene, but still unsure how to get the prompt to appear
-- Scene 00001: Aesthetician appears and speaks, then scene 2 would begin to play, but it probably needs server-side help?
-- Scene 00002: Softlocks and does nothing, seems to be where you'd be taken to the makeover menus to actually change your appearance
-- Scene 00003: End of using bell where aesthetician has rushed past the player with his scissors animation, then walks off
function onTalk(target, player)
player:play_scene(target, EVENT_ID, 00000, HIDE_HOTBAR, 0)
end
function onReturn(scene, results, player)
if scene == 1 then
player:play_scene(player.id, EVENT_ID, 00002, FADE_OUT + HIDE_UI + CONDITION_CUTSCENE, 0)
elseif scene == 2 then
player:play_scene(player.id, EVENT_ID, 00003, FADE_OUT + HIDE_UI + CONDITION_CUTSCENE, 0)
end
player:finish_event(EVENT_ID)
end