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Server emulator for a certain MMO
![]() While you can just drop the Oodle static library into /usr, I'm not a big fan of doing it, especially when the binary didn't come from my machine or package manager. You can set a RUSTFLAGS environment variable or cargo config file to specify a link path, but having the build script search there for you is easier. The docs now specify which variant of Oodle is required, since there are multiple. It also specifically mentions the static library, because I had some weird issues leaving the dynamic library in that folder, where the executables wouldn't start unless it could dynamically load the .so. |
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src | ||
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build.rs | ||
Caddyfile | ||
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LICENSE | ||
README.md | ||
run.sh | ||
USAGE.md |
Kawari
A replacement server for a certain MMO. Updates on the project can be found on my blog.
Goals
Kawari is primarily a research project, but also a way to preserve the modern client. Kawari is...
- FOR preservation of the game, in the event that the servers are permanently unavailable.
- FOR exploring the packet structure for legitimate purposes (e.g. archival and preservation.)
- NOT a way to play the game without a valid subscription.
- NOT for creating bots, packet modifications or doing anything on the retail servers.
Supported Game Version
Kawari currently supports patch 7.18h. Kawari will never "roll back" to a previous patch. There are other servers (e.g. Sapphire) that support older versions of the game.
Only the Global region is supported. Only the Windows client is supported. Supporting other regions or clients are currently out of scope of this project.
Running
A guide to running Kawari can be followed here.
Credits & Thank You
- Sapphire for reference.
- iolite for inspiration & reference.
- TemporalStasis for tooling and reference.
- Project Chronofoil for easy packet capture.
License
This project is licensed under the GNU Affero General Public License 3. Some code or assets may be licensed differently.