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Like all the others this needs special handling but the menu at least opens and reports no available leves.
9 lines
214 B
Lua
9 lines
214 B
Lua
-- TODO: actually implement this menu
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function onTalk(target, player)
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player:play_scene(target, EVENT_ID, 00000, 8192, {0})
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end
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function onReturn(scene, results, player)
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player:finish_event(EVENT_ID)
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end
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