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I wanted to add armory chest support but the current state of the inventory was a little frustrating. Adding new containers was too difficult, so I made the system *even more* generic and easier to use. I have also split it up into it's own module with a nicer file layout. Oh yeah, and armory chest works too now.
38 lines
960 B
Rust
38 lines
960 B
Rust
use binrw::binrw;
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use crate::inventory::ContainerType;
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#[binrw]
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#[brw(little)]
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#[derive(Debug, Clone, Default)]
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pub struct ContainerInfo {
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pub sequence: u32,
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pub num_items: u32,
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#[brw(pad_size_to = 4)]
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pub container: ContainerType,
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pub start_or_finish: u32,
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}
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#[cfg(test)]
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mod tests {
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use std::{fs::read, io::Cursor, path::PathBuf};
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use binrw::BinRead;
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use super::*;
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#[test]
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fn read_containerinfo() {
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let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
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d.push("resources/tests/container_info.bin");
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let buffer = read(d).unwrap();
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let mut buffer = Cursor::new(&buffer);
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let container_info = ContainerInfo::read_le(&mut buffer).unwrap();
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assert_eq!(container_info.sequence, 1);
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assert_eq!(container_info.num_items, 0);
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assert_eq!(container_info.container, ContainerType::Inventory1);
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assert_eq!(container_info.start_or_finish, 0);
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}
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}
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