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We send the client scene 0, which displays the menu. I guess some unlock is checked for actually being able to hire porters, which works for us. Fixes #29
10 lines
234 B
Lua
10 lines
234 B
Lua
-- TODO: actually implement this menu
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function onTalk(target, player)
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-- unable to hire
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player:play_scene(target, EVENT_ID, 00000, 8192, 0)
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end
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function onReturn(scene, results, player)
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player:finish_event(EVENT_ID)
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end
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