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This was hopefully supposed to show the player spawned by !spawnactor, but it still doesn't work...
17 lines
345 B
Rust
17 lines
345 B
Rust
use binrw::binrw;
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use super::ActorControlCategory;
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#[binrw]
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#[derive(Debug, Clone, Default)]
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pub struct ActorControlSelf {
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#[brw(pad_after = 2)]
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pub category: ActorControlCategory,
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pub param1: u32,
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pub param2: u32,
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pub param3: u32,
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pub param4: u32,
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pub param5: u32,
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#[brw(pad_after = 4)]
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pub param6: u32,
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}
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