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It turns out that most warps are just a yes/no, and can be handled by one single script. I scripted the lift attendants from Bulwark Hall <-> Airship Landing <-> Drowning Wench this way.
25 lines
821 B
Lua
25 lines
821 B
Lua
function onBeginLogin(player)
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-- send a welcome message
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player:send_message("Welcome to Kawari!")
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end
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-- please keep these ids sorted!
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-- Actions
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registerAction(3, "actions/Sprint.lua")
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registerAction(9, "actions/FastBlade.lua")
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-- Items
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registerAction(6221, "items/Fantasia.lua")
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-- Events
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registerEvent(131078, "warp/WarpInnGridania.lua")
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registerEvent(131079, "warp/WarpInnLimsaLominsa.lua")
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registerEvent(131082, "common/GenericWarp.lua")
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registerEvent(131092, "common/GenericWarp.lua")
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registerEvent(131093, "common/GenericWarp.lua")
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registerEvent(131094, "common/GenericWarp.lua")
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registerEvent(720916, "custom/000/cmndefinnbed_00020.lua")
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registerEvent(1245185, "opening/OpeningLimsaLominsa.lua")
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registerEvent(1245186, "opening/OpeningGridania.lua")
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registerEvent(1245187, "opening/OpeningUldah.lua")
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