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It turns out that most warps are just a yes/no, and can be handled by one single script. I scripted the lift attendants from Bulwark Hall <-> Airship Landing <-> Drowning Wench this way.
36 lines
1.1 KiB
Lua
36 lines
1.1 KiB
Lua
--- TODO: find a way to hardcode it this way
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EVENT_ID = 720916
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-- TODO: in retail, there is a fade in/out between the prompt and the sleep anim?
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function onTalk(target, player)
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--- prompt the bed menu
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player:play_scene(target, EVENT_ID, 0, 8192, 0)
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end
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function onReturn(scene, results, player)
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if scene == 0 then -- prompt
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if results[1] == 1 then
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-- nothing
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elseif results[1] == 2 then
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-- dreamfitting not implemented
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elseif results[1] == 3 then
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-- play sleep animation
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player:play_scene(player.id, EVENT_ID, 1, 8192, 0)
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player:begin_log_out()
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return
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elseif results[1] == 4 then
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-- play sleep animation
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player:play_scene(player.id, EVENT_ID, 1, 8192, 0)
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player:begin_log_out()
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return
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end
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player:finish_event(EVENT_ID)
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elseif scene == 1 then -- sleep anim
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-- play log out scene
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player:play_scene(player.id, EVENT_ID, 2, 8192, 0)
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elseif scene == 2 then -- log out
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player:finish_event(EVENT_ID)
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end
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end
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