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It turns out that most warps are just a yes/no, and can be handled by one single script. I scripted the lift attendants from Bulwark Hall <-> Airship Landing <-> Drowning Wench this way.
24 lines
585 B
Lua
24 lines
585 B
Lua
--- load defines from Opening Excel sheet, which has this and we don't need to hardcode it'
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POS_START = 4101669
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function Scene00000(player)
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player:play_scene(EVENT_ID, 00000, 4959237, 1)
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end
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function Scene00001(player)
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player:play_scene(EVENT_ID, 00001, 4959237, 1)
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end
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function onEnterTerritory(player, zone)
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--- move the player into the starting position
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start_pos = zone:get_pop_range(POS_START)
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player:set_position(start_pos)
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Scene00000(player);
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end
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function onSceneFinished(player, scene)
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if scene == 0 then
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Scene00001(player)
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end
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end
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