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Scripts are normally loaded when they are needed, with the exception of Global.lua that's only loaded once at start-up. But now you can reload it in-game with the !reload command, which should make event and command scripting way less of a hassle. |
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.. | ||
scripts | ||
static | ||
templates | ||
tests | ||
Caddyfile | ||
main.png | ||
opcodes.json |