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This includes making Sprint degrade into Jog, and now status effects start to be scripted.
9 lines
140 B
Lua
9 lines
140 B
Lua
EFFECT_JOG = 4209
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function onGain(player)
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-- it does nothing
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end
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function onLose(player)
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player:gain_effect(EFFECT_JOG, 20.0)
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end
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