mirror of
https://github.com/redstrate/Kawari.git
synced 2025-06-30 03:37:45 +00:00
This ended up as a giant, disgusting match statement but I don't really have anything better right now.
642 lines
21 KiB
Rust
642 lines
21 KiB
Rust
use mlua::{FromLua, Lua, LuaSerdeExt, UserData, UserDataFields, UserDataMethods, Value};
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use crate::{
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common::{
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ObjectId, ObjectTypeId, Position, timestamp_secs, workdefinitions::RemakeMode,
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write_quantized_rotation,
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},
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config::get_config,
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ipc::zone::{
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ActionEffect, ActorControlCategory, ActorControlSelf, DamageElement, DamageKind,
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DamageType, EffectKind, EventScene, ServerZoneIpcData, ServerZoneIpcSegment, Warp,
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},
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opcodes::ServerZoneIpcType,
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packet::{PacketSegment, SegmentData, SegmentType},
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world::ExtraLuaState,
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};
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use super::{PlayerData, StatusEffects, Zone, connection::TeleportQuery};
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pub enum Task {
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ChangeTerritory { zone_id: u16 },
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SetRemakeMode(RemakeMode),
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Warp { warp_id: u32 },
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BeginLogOut,
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FinishEvent { handler_id: u32 },
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SetClassJob { classjob_id: u8 },
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WarpAetheryte { aetheryte_id: u32 },
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ReloadScripts,
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ToggleInvisibility { invisible: bool },
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Unlock { id: u32 },
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UnlockAetheryte { id: u32, on: bool },
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SetLevel { level: i32 },
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ChangeWeather { id: u16 },
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AddGil { amount: u32 },
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UnlockOrchestrion { id: u16, on: bool },
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AddItem { id: u32 },
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}
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#[derive(Default, Clone)]
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pub struct LuaZone {
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pub zone_id: u16,
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pub weather_id: u16,
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pub internal_name: String,
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pub region_name: String,
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pub place_name: String,
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pub intended_use: u8,
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}
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impl UserData for LuaZone {
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("id", |_, this| Ok(this.zone_id));
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fields.add_field_method_get("weather_id", |_, this| Ok(this.weather_id));
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fields.add_field_method_get("internal_name", |_, this| Ok(this.internal_name.clone()));
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fields.add_field_method_get("region_name", |_, this| Ok(this.region_name.clone()));
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fields.add_field_method_get("place_name", |_, this| Ok(this.place_name.clone()));
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fields.add_field_method_get("intended_use", |_, this| Ok(this.intended_use));
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}
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}
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#[derive(Default)]
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pub struct LuaPlayer {
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pub player_data: PlayerData,
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pub status_effects: StatusEffects,
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pub queued_segments: Vec<PacketSegment<ServerZoneIpcSegment>>,
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pub queued_tasks: Vec<Task>,
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pub zone_data: LuaZone,
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}
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impl LuaPlayer {
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fn queue_segment(&mut self, segment: PacketSegment<ServerZoneIpcSegment>) {
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self.queued_segments.push(segment);
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}
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fn create_segment_target(
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&mut self,
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op_code: ServerZoneIpcType,
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data: ServerZoneIpcData,
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source_actor: u32,
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target_actor: u32,
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) {
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let ipc = ServerZoneIpcSegment {
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op_code,
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timestamp: timestamp_secs(),
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data,
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..Default::default()
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};
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self.queue_segment(PacketSegment {
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source_actor,
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target_actor,
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segment_type: SegmentType::Ipc,
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data: SegmentData::Ipc { data: ipc },
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});
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}
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fn create_segment_self(&mut self, op_code: ServerZoneIpcType, data: ServerZoneIpcData) {
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self.create_segment_target(
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op_code,
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data,
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self.player_data.actor_id,
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self.player_data.actor_id,
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);
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}
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fn send_message(&mut self, message: &str, param: u8) {
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let op_code = ServerZoneIpcType::ServerChatMessage;
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let data = ServerZoneIpcData::ServerChatMessage {
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message: message.to_string(),
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param,
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};
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self.create_segment_self(op_code, data);
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}
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fn give_status_effect(&mut self, effect_id: u16, duration: f32) {
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self.status_effects.add(effect_id, duration);
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}
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fn play_scene(
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&mut self,
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target: ObjectTypeId,
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event_id: u32,
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scene: u16,
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scene_flags: u32,
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params: &[u32],
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) {
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let op_code;
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let data;
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match params.len() {
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// TODO: it would be nice to de-duplicate these
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0..=2 => {
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let mut scene = EventScene {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene;
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data = ServerZoneIpcData::EventScene(scene);
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}
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3..=4 => {
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let mut scene = EventScene::<4> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene4;
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data = ServerZoneIpcData::EventScene4(scene);
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}
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5..=8 => {
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let mut scene = EventScene::<8> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene8;
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data = ServerZoneIpcData::EventScene8(scene);
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}
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9..=16 => {
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let mut scene = EventScene::<16> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene16;
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data = ServerZoneIpcData::EventScene16(scene);
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}
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17..=32 => {
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let mut scene = EventScene::<32> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene32;
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data = ServerZoneIpcData::EventScene32(scene);
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}
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33..=64 => {
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let mut scene = EventScene::<64> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params.copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene64;
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data = ServerZoneIpcData::EventScene64(scene);
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}
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65..=128 => {
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let mut scene = EventScene::<128> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene128;
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data = ServerZoneIpcData::EventScene128(scene);
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}
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129..255 => {
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let mut scene = EventScene::<255> {
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actor_id: target,
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event_id,
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scene,
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scene_flags,
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params_count: params.len() as u8,
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..Default::default()
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};
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scene.params[..params.len()].copy_from_slice(¶ms[0..params.len()]);
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op_code = ServerZoneIpcType::EventScene255;
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data = ServerZoneIpcData::EventScene255(scene);
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}
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_ => {
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tracing::warn!("Unsupported amount of parameters in play_scene!");
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return;
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}
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}
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self.create_segment_self(op_code, data);
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}
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fn set_position(&mut self, position: Position, rotation: f32) {
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let op_code = ServerZoneIpcType::Warp;
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let data = ServerZoneIpcData::Warp(Warp {
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dir: write_quantized_rotation(&rotation),
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position,
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..Default::default()
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});
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self.create_segment_self(op_code, data);
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}
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fn set_festival(&mut self, festival1: u32, festival2: u32, festival3: u32, festival4: u32) {
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let op_code = ServerZoneIpcType::ActorControlSelf;
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let data = ServerZoneIpcData::ActorControlSelf(ActorControlSelf {
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category: ActorControlCategory::SetFestival {
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festival1,
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festival2,
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festival3,
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festival4,
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},
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});
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self.create_segment_self(op_code, data);
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}
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fn unlock(&mut self, id: u32) {
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self.queued_tasks.push(Task::Unlock { id });
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}
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fn set_speed(&mut self, speed: u16) {
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let op_code = ServerZoneIpcType::ActorControlSelf;
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let data = ServerZoneIpcData::ActorControlSelf(ActorControlSelf {
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category: ActorControlCategory::Flee { speed },
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});
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self.create_segment_self(op_code, data);
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}
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fn toggle_wireframe(&mut self) {
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let op_code = ServerZoneIpcType::ActorControlSelf;
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let data = ServerZoneIpcData::ActorControlSelf(ActorControlSelf {
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category: ActorControlCategory::ToggleWireframeRendering(),
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});
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self.create_segment_self(op_code, data);
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}
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fn unlock_aetheryte(&mut self, unlocked: u32, id: u32) {
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self.queued_tasks.push(Task::UnlockAetheryte {
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id,
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on: unlocked == 1,
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});
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}
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fn change_territory(&mut self, zone_id: u16) {
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self.queued_tasks.push(Task::ChangeTerritory { zone_id });
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}
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fn set_remake_mode(&mut self, mode: RemakeMode) {
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self.queued_tasks.push(Task::SetRemakeMode(mode));
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}
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fn warp(&mut self, warp_id: u32) {
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self.queued_tasks.push(Task::Warp { warp_id });
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}
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fn begin_log_out(&mut self) {
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self.queued_tasks.push(Task::BeginLogOut);
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}
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fn finish_event(&mut self, handler_id: u32) {
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self.queued_tasks.push(Task::FinishEvent { handler_id });
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}
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fn set_classjob(&mut self, classjob_id: u8) {
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self.queued_tasks.push(Task::SetClassJob { classjob_id });
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}
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fn warp_aetheryte(&mut self, aetheryte_id: u32) {
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self.queued_tasks.push(Task::WarpAetheryte { aetheryte_id });
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}
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fn reload_scripts(&mut self) {
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self.queued_tasks.push(Task::ReloadScripts);
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}
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fn toggle_invisiblity(&mut self) {
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self.queued_tasks.push(Task::ToggleInvisibility {
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invisible: !self.player_data.gm_invisible,
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});
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}
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fn set_level(&mut self, level: i32) {
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self.queued_tasks.push(Task::SetLevel { level });
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}
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fn change_weather(&mut self, id: u16) {
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self.queued_tasks.push(Task::ChangeWeather { id });
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}
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fn add_gil(&mut self, amount: u32) {
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self.queued_tasks.push(Task::AddGil { amount });
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}
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fn unlock_orchestrion(&mut self, unlocked: u32, id: u16) {
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self.queued_tasks.push(Task::UnlockOrchestrion {
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id,
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on: unlocked == 1,
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});
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}
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fn add_item(&mut self, id: u32) {
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self.queued_tasks.push(Task::AddItem { id });
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}
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}
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impl UserData for LuaPlayer {
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fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
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methods.add_method_mut(
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"send_message",
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|lua, this, (message, param): (String, Value)| {
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let param: u8 = lua.from_value(param).unwrap_or(0);
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this.send_message(&message, param);
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Ok(())
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},
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);
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methods.add_method_mut(
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"give_status_effect",
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|_, this, (effect_id, duration): (u16, f32)| {
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this.give_status_effect(effect_id, duration);
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Ok(())
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},
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);
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methods.add_method_mut(
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"play_scene",
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|_,
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this,
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(target, event_id, scene, scene_flags, params): (
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ObjectTypeId,
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u32,
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u16,
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u32,
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Vec<u32>,
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)| {
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this.play_scene(target, event_id, scene, scene_flags, ¶ms);
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return Ok(());
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},
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);
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methods.add_method_mut(
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"set_position",
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|lua, this, (position, rotation): (Value, Value)| {
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let position: Position = lua.from_value(position).unwrap();
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let rotation: f32 = lua.from_value(rotation).unwrap();
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this.set_position(position, rotation);
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Ok(())
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},
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);
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methods.add_method_mut(
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"set_festival",
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|_, this, (festival1, festival2, festival3, festival4): (u32, u32, u32, u32)| {
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this.set_festival(festival1, festival2, festival3, festival4);
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Ok(())
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},
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);
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methods.add_method_mut("unlock_aetheryte", |_, this, (unlock, id): (u32, u32)| {
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this.unlock_aetheryte(unlock, id);
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Ok(())
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});
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methods.add_method_mut("unlock", |_, this, action_id: u32| {
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this.unlock(action_id);
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Ok(())
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});
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methods.add_method_mut("set_speed", |_, this, speed: u16| {
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this.set_speed(speed);
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Ok(())
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});
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methods.add_method_mut("toggle_wireframe", |_, this, _: Value| {
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this.toggle_wireframe();
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Ok(())
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});
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methods.add_method_mut("toggle_invisibility", |_, this, _: Value| {
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this.toggle_invisiblity();
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Ok(())
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});
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methods.add_method_mut("change_territory", |_, this, zone_id: u16| {
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this.change_territory(zone_id);
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Ok(())
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});
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methods.add_method_mut("set_remake_mode", |lua, this, mode: Value| {
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let mode: RemakeMode = lua.from_value(mode).unwrap();
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this.set_remake_mode(mode);
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Ok(())
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});
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methods.add_method_mut("warp", |_, this, warp_id: u32| {
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this.warp(warp_id);
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Ok(())
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});
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methods.add_method_mut("begin_log_out", |_, this, _: ()| {
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this.begin_log_out();
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Ok(())
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});
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methods.add_method_mut("finish_event", |_, this, handler_id: u32| {
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this.finish_event(handler_id);
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Ok(())
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});
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methods.add_method_mut("set_classjob", |_, this, classjob_id: u8| {
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this.set_classjob(classjob_id);
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Ok(())
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});
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methods.add_method_mut("warp_aetheryte", |_, this, aetheryte_id: u32| {
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this.warp_aetheryte(aetheryte_id);
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Ok(())
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});
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methods.add_method_mut("reload_scripts", |_, this, _: ()| {
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this.reload_scripts();
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Ok(())
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});
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methods.add_method_mut("set_level", |_, this, level: i32| {
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this.set_level(level);
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Ok(())
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});
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methods.add_method_mut("change_weather", |_, this, id: u16| {
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this.change_weather(id);
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Ok(())
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});
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methods.add_method_mut("add_gil", |_, this, amount: u32| {
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this.add_gil(amount);
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Ok(())
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});
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methods.add_method_mut("unlock_orchestrion", |_, this, (unlock, id): (u32, u16)| {
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this.unlock_orchestrion(unlock, id);
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Ok(())
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});
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methods.add_method_mut("add_item", |_, this, id: u32| {
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this.add_item(id);
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Ok(())
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});
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}
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("id", |_, this| {
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Ok(ObjectTypeId {
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object_id: ObjectId(this.player_data.actor_id),
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object_type: 0,
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})
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});
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fields.add_field_method_get("teleport_query", |_, this| {
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Ok(this.player_data.teleport_query.clone())
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});
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fields.add_field_method_get("rotation", |_, this| Ok(this.player_data.rotation));
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fields.add_field_method_get("position", |_, this| Ok(this.player_data.position));
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fields.add_field_method_get("zone", |_, this| Ok(this.zone_data.clone()));
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}
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}
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impl UserData for TeleportQuery {
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|
fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
|
|
fields.add_field_method_get("aetheryte_id", |_, this| Ok(this.aetheryte_id));
|
|
}
|
|
}
|
|
|
|
impl UserData for Position {
|
|
fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
|
|
fields.add_field_method_get("x", |_, this| Ok(this.x));
|
|
fields.add_field_method_get("y", |_, this| Ok(this.y));
|
|
fields.add_field_method_get("z", |_, this| Ok(this.z));
|
|
}
|
|
}
|
|
|
|
impl UserData for ObjectTypeId {}
|
|
|
|
impl FromLua for ObjectTypeId {
|
|
fn from_lua(value: Value, _: &Lua) -> mlua::Result<Self> {
|
|
match value {
|
|
Value::UserData(ud) => Ok(*ud.borrow::<Self>()?),
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl UserData for Zone {
|
|
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
|
|
methods.add_method(
|
|
"get_pop_range",
|
|
|lua: &Lua, this, id: u32| -> mlua::Result<mlua::Value> {
|
|
if let Some(pop_range) = this.find_pop_range(id) {
|
|
let trans = pop_range.0.transform.translation;
|
|
return lua.pack(Position {
|
|
x: trans[0],
|
|
y: trans[1],
|
|
z: trans[2],
|
|
});
|
|
} else {
|
|
tracing::warn!("Failed to find pop range for {id}!");
|
|
}
|
|
Ok(mlua::Nil)
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default)]
|
|
pub struct EffectsBuilder {
|
|
pub effects: Vec<ActionEffect>,
|
|
}
|
|
|
|
impl UserData for EffectsBuilder {
|
|
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
|
|
methods.add_method_mut("damage", |lua, this, (damage_kind, damage_type, damage_element, amount): (Value, Value, Value, u16)| {
|
|
let damage_kind: DamageKind = lua.from_value(damage_kind).unwrap();
|
|
let damage_type: DamageType = lua.from_value(damage_type).unwrap();
|
|
let damage_element: DamageElement = lua.from_value(damage_element).unwrap();
|
|
|
|
this.effects.push(ActionEffect {
|
|
kind: EffectKind::Damage {
|
|
damage_kind,
|
|
damage_type,
|
|
damage_element,
|
|
bonus_percent: 0,
|
|
unk3: 0,
|
|
unk4: 0,
|
|
amount,
|
|
},
|
|
});
|
|
Ok(())
|
|
});
|
|
}
|
|
}
|
|
|
|
impl FromLua for EffectsBuilder {
|
|
fn from_lua(value: Value, _: &Lua) -> mlua::Result<Self> {
|
|
match value {
|
|
Value::UserData(ud) => Ok(ud.borrow::<Self>()?.clone()),
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Loads `Init.lua`
|
|
pub fn load_init_script(lua: &mut Lua) -> mlua::Result<()> {
|
|
let register_action_func =
|
|
lua.create_function(|lua, (action_id, action_script): (u32, String)| {
|
|
let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
|
|
let _ = state.action_scripts.insert(action_id, action_script);
|
|
Ok(())
|
|
})?;
|
|
|
|
let register_event_func =
|
|
lua.create_function(|lua, (event_id, event_script): (u32, String)| {
|
|
let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
|
|
let _ = state.event_scripts.insert(event_id, event_script);
|
|
Ok(())
|
|
})?;
|
|
|
|
let register_command_func =
|
|
lua.create_function(|lua, (command_name, command_script): (String, String)| {
|
|
let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
|
|
let _ = state.command_scripts.insert(command_name, command_script);
|
|
Ok(())
|
|
})?;
|
|
|
|
let register_gm_command_func =
|
|
lua.create_function(|lua, (command_type, command_script): (u32, String)| {
|
|
let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
|
|
let _ = state
|
|
.gm_command_scripts
|
|
.insert(command_type, command_script);
|
|
Ok(())
|
|
})?;
|
|
|
|
lua.set_app_data(ExtraLuaState::default());
|
|
lua.globals().set("registerAction", register_action_func)?;
|
|
lua.globals().set("registerEvent", register_event_func)?;
|
|
lua.globals()
|
|
.set("registerCommand", register_command_func)?;
|
|
lua.globals()
|
|
.set("registerGMCommand", register_gm_command_func)?;
|
|
|
|
let effectsbuilder_constructor = lua.create_function(|_, ()| Ok(EffectsBuilder::default()))?;
|
|
lua.globals()
|
|
.set("EffectsBuilder", effectsbuilder_constructor)?;
|
|
|
|
let config = get_config();
|
|
let file_name = format!("{}/Init.lua", &config.world.scripts_location);
|
|
lua.load(std::fs::read(&file_name).expect("Failed to locate scripts directory!"))
|
|
.set_name("@".to_string() + &file_name)
|
|
.exec()?;
|
|
|
|
Ok(())
|
|
}
|