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kawari/src/world/ipc/common_spawn.rs

218 lines
5.3 KiB
Rust

use binrw::binrw;
use bitflags::bitflags;
use crate::common::{
CHAR_NAME_MAX_LENGTH, CustomizeData, ObjectId, ObjectTypeId, Position, read_quantized_rotation,
read_string, write_quantized_rotation, write_string,
};
use super::StatusEffect;
#[binrw]
#[brw(repr = u8)]
#[derive(Clone, PartialEq, Debug, Default)]
pub enum PlayerSubKind {
#[default]
Player = 4,
}
// See https://github.com/Caraxi/Dalamud/blob/e6017f96c09b8cde20e02371914ec25cfa989ef7/Dalamud/Game/ClientState/Objects/Enums/BattleNpcSubKind.cs#L6
#[binrw]
#[brw(repr = u8)]
#[derive(Clone, PartialEq, Debug, Default)]
pub enum BattleNpcSubKind {
#[default]
None = 0,
Part = 1,
Pet = 2,
Chocobo = 3,
Enemy = 5,
NpcPartyMember = 9,
}
#[binrw]
#[derive(Clone, PartialEq, Debug, Default)]
pub enum ObjectKind {
#[default]
#[brw(magic = 0u8)]
None,
#[brw(magic = 1u8)]
Player(PlayerSubKind),
#[brw(magic = 2u8)]
BattleNpc(BattleNpcSubKind),
#[brw(magic = 3u8)]
EventNpc,
#[brw(magic = 4u8)]
Treasure,
#[brw(magic = 5u8)]
Aetheryte,
#[brw(magic = 6u8)]
GatheringPoint,
#[brw(magic = 7u8)]
EventObj,
#[brw(magic = 8u8)]
Mount,
#[brw(magic = 9u8)]
Companion,
#[brw(magic = 10u8)]
Retainer,
#[brw(magic = 11u8)]
AreaObject,
#[brw(magic = 12u8)]
HousingEventObject,
#[brw(magic = 13u8)]
Cutscene,
#[brw(magic = 14u8)]
MjiObject,
#[brw(magic = 15u8)]
Ornament,
#[brw(magic = 16u8)]
CardStand,
}
#[binrw]
#[brw(little)]
#[brw(repr = u8)]
#[derive(Debug, Clone, Default, PartialEq)]
pub enum CharacterMode {
None = 0x0,
#[default]
Normal = 0x1,
Dead = 0x2,
}
// See https://github.com/aers/FFXIVClientStructs/blob/28d9f0f77fdf388f596ba65768c7d6441e962d06/FFXIVClientStructs/FFXIV/Client/UI/Info/InfoProxyCommonList.cs#L86
#[binrw]
#[brw(little)]
#[brw(repr = u8)]
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub enum OnlineStatus {
Offline = 0x0,
GameQA = 1,
GameMaster = 2,
GameMasterBlue = 3,
EventParticipant = 4,
NewAdventurer = 32, // TODO: This is actually a flag!
ViewingCutscene = 15,
#[default]
Online = 47,
}
// From https://github.com/SapphireServer/Sapphire/blob/bf3368224a00c180cbb7ba413b52395eba58ec0b/src/common/Common.h#L212
// Where did they get this list from??
#[binrw]
#[brw(little)]
#[brw(repr = u8)]
#[derive(Debug, Clone, Default, PartialEq)]
pub enum GameMasterRank {
#[default]
NormalUser,
GameMaster = 1,
EventJunior = 3,
EventSenior = 4,
Support = 5,
Senior = 7,
Debug = 90,
}
bitflags! {
#[binrw]
pub struct DisplayFlag : u32 {
const NONE = 0x0;
// Can be made visible with ActorControl I think
const INVISIBLE = 0x20;
const HIDE_HEAD = 0x40;
const HIDE_WEAPON = 0x80;
const FADED = 0x100;
const VISOR = 0x800;
const UNK = 0x40000; // FIXME: what is this?
}
}
impl Default for DisplayFlag {
fn default() -> Self {
Self::NONE
}
}
#[binrw]
#[brw(little)]
#[derive(Debug, Clone, Default)]
pub struct CommonSpawn {
pub target_id: ObjectTypeId,
pub u6: u32,
pub u7: u32,
pub main_weapon_model: u64,
pub sec_weapon_model: u64,
pub craft_tool_model: u64,
pub u14: u32,
pub u15: u32,
/// See BNpcBase Excel sheet
pub bnpc_base: u32,
/// See BNpcName Excel sheet
pub bnpc_name: u32,
pub unk3: [u8; 8],
pub director_id: u32, // FIXME: i think the next three are in the wrong order
pub spawner_id: ObjectId,
pub parent_actor_id: ObjectId,
pub hp_max: u32,
pub hp_curr: u32,
pub display_flags: DisplayFlag,
pub fate_id: u16, // assumed
pub mp_curr: u16,
pub mp_max: u16,
pub unk: u16,
/// See ModelChara Excel sheet
pub model_chara: u16,
#[br(map = read_quantized_rotation)]
#[bw(map = write_quantized_rotation)]
pub rotation: f32,
pub current_mount: u16, // assumed
pub active_minion: u16, // assumed
pub u23: u8, // assumed
pub u24: u8, // assumed
pub u25: u8, // assumed
pub u26: u8, // assumed
pub u27: u8, // assumed
pub u28: u8, // assumed
/// Must be unique for each actor.
pub spawn_index: u8,
#[brw(pad_size_to = 2)] // for modes that don't have a param
pub mode: CharacterMode,
#[brw(pad_size_to = 2)] // for kinds that don't have a param
pub object_kind: ObjectKind,
pub voice: u8,
pub unk27: u8,
/// See Battalion Excel sheet. Used for determing whether it's friendy or an enemy.
pub battalion: u8,
pub level: u8,
/// See ClassJob Excel sheet.
pub class_job: u8,
pub unk28: u8,
pub unk29: u8,
pub mount_head: u8,
pub mount_body: u8,
pub mount_feet: u8,
pub mount_color: u8,
pub scale: u8,
pub element_data: [u8; 6],
pub padding2: [u8; 3],
pub effect: [StatusEffect; 30],
pub pos: Position,
pub models: [u32; 10],
pub unknown6_58: [u8; 10],
pub padding3: [u8; 4],
#[br(count = CHAR_NAME_MAX_LENGTH)]
#[bw(pad_size_to = CHAR_NAME_MAX_LENGTH)]
#[br(map = read_string)]
#[bw(map = write_string)]
pub name: String,
pub look: CustomizeData,
#[br(count = 6)]
#[bw(pad_size_to = 6)]
#[br(map = read_string)]
#[bw(map = write_string)]
pub fc_tag: String,
}