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This was hopefully supposed to show the player spawned by !spawnactor, but it still doesn't work...
20 lines
387 B
Rust
20 lines
387 B
Rust
use binrw::binrw;
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use super::StatusEffect;
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#[binrw]
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#[derive(Debug, Clone, Copy, Default)]
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pub struct StatusEffectList {
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pub classjob_id: u8,
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pub level: u8,
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pub unk1: u8,
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pub unk2: u8,
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pub curr_hp: u32,
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pub max_hp: u32,
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pub curr_mp: u16,
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pub max_mp: u16,
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pub shield: u16,
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pub unk3: u16,
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pub statues: [StatusEffect; 30],
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pub unk4: u32,
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}
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