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When learning how to unlock emotes, apparently FFXIV just has one kind of ID for all kinds of stuff. So I picked a number, stuck it as the max (this is unconfirmed) and you can now unlock everything.
30 lines
925 B
Lua
30 lines
925 B
Lua
required_rank = GM_RANK_DEBUG
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function onCommand(args, player)
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local parts = split(args)
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local argc = table.getn(parts)
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local sender = "[unlockaction] "
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local usage = "\nThis command teaches the user an action, emote, etc.\nUsage: !useaction <id/all>"
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if argc < 1 then
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player:send_message(sender.."This command requires 1 parameter."..usage)
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return
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end
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if parts[1] == "all" then
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for i = 0, 1000, 1 do
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player:unlock_action(i)
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end
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player:send_message(string.format("%s Everything is unlocked!", sender, id))
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else
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local id = tonumber(parts[1])
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if not id then
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player:send_message(sender.."Error parsing action id! Make sure the id is an integer."..usage)
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return
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end
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player:unlock_action(id)
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player:send_message(string.format("%s Action %s unlocked!", sender, id))
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end
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end
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