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This was surprisingly easy, so now this works. You can't exit the inn yet, though!
17 lines
395 B
Lua
17 lines
395 B
Lua
--- TODO: find a way to hardcode it this way
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EVENT_ID = 131079
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function onTalk(target, player)
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-- has inn access
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player:play_scene(target, EVENT_ID, 00001, 8192, 0)
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-- doesn't have inn access
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--player:play_scene(actorId, EVENT_ID, 00002, 8192, 0)
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end
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function onReturn(results, player)
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if results[1] == 1 then
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-- get warp
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player:warp(EVENT_ID)
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end
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end
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