#pragma once
#include <string_view>
#include <string>
#include <optional>
#include "exhparser.h"
#include "exlparser.h"
#include "indexparser.h"
/*
* This handles reading/extracting the raw data from game data packs, such as dat0, index and index2 files.
* This is not local to "one" repository or sqpack, but oversees operation over all of them.
*
* This will "lazy-load" index and dat files as needed for now.
* This is definitely not the final name of this class :-p
*/
class GameData {
public:
* Initializes the game data manager, this should pointing to the parent directory of the ex1/ex2/ffxiv directory.
explicit GameData(std::string_view dataDirectory);
* This extracts the raw file from dataFilePath to outPath;
void extractFile(std::string_view dataFilePath, std::string_view outPath);
IndexFile<IndexHashTableEntry> getIndexListing(std::string_view folder);
void extractSkeleton();
std::optional<EXH> readExcelSheet(std::string_view name);
std::vector<std::string> getAllSheetNames();
* Calculates a uint64 hash from a given game path.
uint64_t calculateHash(std::string_view path);
private:
* This returns a proper SQEX-style filename for index, index2, and dat files.
* filenames are in the format of {category}{expansion}{chunk}.{platform}.{type}
std::string calculateFilename(int category, int expansion, int chunk, std::string_view platform, std::string_view type);
* Returns the repository, category for a given game path - respectively.
std::tuple<std::string, std::string> calculateRepositoryCategory(std::string_view path);
std::string dataDirectory;
EXL rootEXL;
};