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9 commits

Author SHA1 Message Date
2610de0f7f Add basic MDL parsing
This can read basic MDL files (no terrain, shadow, edge geometry, etc.)
and export them to OBJ. This will be expanded in future commits to let
you export this to an easily readable vertex/index list.

This code is mostly based off of xivModdingFramework/Lumina, and just
ported to C++. All of it will eventually be refactored as there is
duplicate structs EVERYWHERE.
2022-04-11 20:02:20 -04:00
7006cc4662 Add exl parser, make exd category configurable
Now you can easily parse EXL files, and this commit includes changes
to GameData to easily extract a EXH from just an excel sheet name
like "Item" or "Map". However this still doesn't work for language
seperated excel sheets yet.
2022-04-11 10:18:29 -04:00
851ae281e6 Fix macOS build 2022-04-10 18:08:07 -04:00
13454ba688 Further improve Windows support 2022-03-27 21:48:50 -04:00
29d3a1aabf Improve Windows support
Will now compile out of the box on Windows MSVC.
Right now, out of the box game installation is not supported
as per unshield being non-functional on Windows, will be porting
to Windows or finding a workaround in the near future.
2022-03-27 21:06:14 -04:00
e9c7223048 Add basic patch installation support
Right now it can only handle stuff like updating ffxivboot. It lacks
indexed patch support, a lot of zipatch commands, etc.
2022-03-17 00:58:18 -04:00
570e9900fd Add installer extract functionality 2022-03-16 18:02:39 -04:00
d428c6c3f5 Add EXD/EXH file parsing 2022-03-16 00:02:07 -04:00
610c515256 Add initial files 2022-03-15 15:33:57 -04:00