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Author SHA1 Message Date
c78a1ab245 Big refactoring commit pt. 2
Now instead of hammering your working directory, all operations happen
in-memory using two new classes, MemoryBuffer and MemorySpan. This has
already fixed numerous bugs especially around handling model files.

All operations on files inside dat's now happen on memory buffers, with
an option to write them to a file.

A lot of now useless debug messages are removed too, as that made
some operations needlessly bound by the speed of your console output.
2022-04-17 19:08:34 -04:00
172e45412c Output uint64/int64 raw in exdparser 2022-04-12 15:27:42 -04:00
fbe386c958 Add support for reading excel packed booleans 2022-04-11 11:57:33 -04:00
58cd40912f Add language code support when reading EXD files 2022-04-11 10:36:34 -04:00
7006cc4662 Add exl parser, make exd category configurable
Now you can easily parse EXL files, and this commit includes changes
to GameData to easily extract a EXH from just an excel sheet name
like "Item" or "Map". However this still doesn't work for language
seperated excel sheets yet.
2022-04-11 10:18:29 -04:00
3befb9070b Export some simple data from EXD 2022-03-16 00:30:52 -04:00
d428c6c3f5 Add EXD/EXH file parsing 2022-03-16 00:02:07 -04:00