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libxiv/include
Joshua Goins 2610de0f7f Add basic MDL parsing
This can read basic MDL files (no terrain, shadow, edge geometry, etc.)
and export them to OBJ. This will be expanded in future commits to let
you export this to an easily readable vertex/index list.

This code is mostly based off of xivModdingFramework/Lumina, and just
ported to C++. All of it will eventually be refactored as there is
duplicate structs EVERYWHERE.
2022-04-11 20:02:20 -04:00
..
compression.h Add initial files 2022-03-15 15:33:57 -04:00
crc32checksum.h Further improve Windows support 2022-03-27 21:48:50 -04:00
exdparser.h Add support for reading excel packed booleans 2022-04-11 11:57:33 -04:00
exhparser.h Add language code support when reading EXD files 2022-04-11 10:36:34 -04:00
exlparser.h Add exl parser, make exd category configurable 2022-04-11 10:18:29 -04:00
fiinparser.h Add initial files 2022-03-15 15:33:57 -04:00
gamedata.h Add exl parser, make exd category configurable 2022-04-11 10:18:29 -04:00
indexparser.h Add initial files 2022-03-15 15:33:57 -04:00
installextract.h Allow specifying an install directory for game 2022-03-16 18:33:22 -04:00
language.h Add language code support when reading EXD files 2022-04-11 10:36:34 -04:00
mdlparser.h Add basic MDL parsing 2022-04-11 20:02:20 -04:00
patch.h Add basic patch installation support 2022-03-17 00:58:18 -04:00
string_utils.h Add initial files 2022-03-15 15:33:57 -04:00
utility.h Add EXD/EXH file parsing 2022-03-16 00:02:07 -04:00