This can read basic MDL files (no terrain, shadow, edge geometry, etc.) and export them to OBJ. This will be expanded in future commits to let you export this to an easily readable vertex/index list. This code is mostly based off of xivModdingFramework/Lumina, and just ported to C++. All of it will eventually be refactored as there is duplicate structs EVERYWHERE. |
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.. | ||
compression.h | ||
crc32checksum.h | ||
exdparser.h | ||
exhparser.h | ||
exlparser.h | ||
fiinparser.h | ||
gamedata.h | ||
indexparser.h | ||
installextract.h | ||
language.h | ||
mdlparser.h | ||
patch.h | ||
string_utils.h | ||
utility.h |