C++ library to interact with FFXIV game data
Now you can easily parse EXL files, and this commit includes changes to GameData to easily extract a EXH from just an excel sheet name like "Item" or "Map". However this still doesn't work for language seperated excel sheets yet. |
||
---|---|---|
include | ||
src | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
libxiv
A modding framework for FFXIV written in C++. This is intended for use Novus, my custom modding tool - but it's eventually going to be integrated into Astra as well.
Goals
- Be integratable into launchers for updating support.
- Can export penumbra mods, I have no interest in exporting in TexTools's format.
- Can export/edit some formats such as models, and metadata/exl.
Dependencies
- fmt for formatting
- z for zlib support, needed for dat files
- unshield for extracting cab files for bootstrapping
Features
- Can read index/index2/dat/exh/exl files (see Xparser.h)
- Can extract bootstrap files required to start FFXIV for the first time (see installextract.h)