63 lines
No EOL
1.7 KiB
C++
63 lines
No EOL
1.7 KiB
C++
#pragma once
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#include <string_view>
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#include <string>
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#include <optional>
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#include "exhparser.h"
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#include "exlparser.h"
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#include "indexparser.h"
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#include "sqpack.h"
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#include "memorybuffer.h"
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#include "types/race.h"
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/*
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* This handles reading/extracting the raw data from game data packs, such as dat0, index and index2 files.
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* This is not local to "one" repository or sqpack, but oversees operation over all of them.
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*
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* This will "lazy-load" index and dat files as needed for now.
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*
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* This is definitely not the final name of this class :-p
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*/
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class GameData {
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public:
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/*
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* Initializes the game data manager, this should pointing to the parent directory of the ex1/ex2/ffxiv directory.
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*/
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explicit GameData(std::string_view dataDirectory);
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/*
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* This extracts the raw file from dataFilePath to outPath;
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*/
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[[nodiscard]]
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std::optional<MemoryBuffer> extractFile(std::string_view data_file_path);
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bool exists(std::string_view data_file_path);
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IndexFile<IndexHashTableEntry> getIndexListing(std::string_view folder);
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void extractSkeleton(Race race);
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std::optional<EXH> readExcelSheet(std::string_view name);
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std::vector<std::string> getAllSheetNames();
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/*
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* Calculates a uint64 hash from a given game path.
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*/
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uint64_t calculateHash(std::string_view path);
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private:
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Repository& getBaseRepository();
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/*
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* Returns the repository, category for a given game path - respectively.
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*/
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std::tuple<Repository, std::string> calculateRepositoryCategory(std::string_view path);
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std::string dataDirectory;
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std::vector<Repository> repositories;
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EXL rootEXL;
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};
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std::vector<std::uint8_t> read_data_block(FILE* file, size_t starting_position); |