C++ library to interact with FFXIV game data
include | ||
src | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
libxiv
A modding framework for FFXIV written in C++. This is used in Novus (my custom modding tool) and Astra (my custom launcher) but can easily be integrated into your own projects.
Note: This is still an experimental and in-development library. Thus, I have not tagged any stable releases. It's recommended just to checkout from main.
Goals
- Easily integratable into other FFXIV launchers so they can have update/install support without having to write it themselves.
- Can export Penumbra/Lumina format mods, I have no interest in exporting in TexTools's format.
- Can export/edit some formats such as models, and metadata/exl files.
- Can be used on Windows/Linux/macOS and doesn't pull in a huge runtime (C#) or run in Wine.
Features
- Easily extract game files and view excel sheets by name. See gamedata.h for usage.
- Install patches (right now it's limited to boot patches). See patch.h for usage.
- Install FFXIV by emulating the official installer, bypassing Wine and InstallShield. You can see how to use this in installextract.h.
- Parse some game data:
Dependencies
Note: Some of these dependencies will automatically be downloaded from the Internet if not found on your system.