This can read basic MDL files (no terrain, shadow, edge geometry, etc.) and export them to OBJ. This will be expanded in future commits to let you export this to an easily readable vertex/index list. This code is mostly based off of xivModdingFramework/Lumina, and just ported to C++. All of it will eventually be refactored as there is duplicate structs EVERYWHERE.
78 lines
No EOL
1.9 KiB
CMake
78 lines
No EOL
1.9 KiB
CMake
project(libxiv)
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include(FetchContent)
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find_package(fmt QUIET)
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if(TARGET fmt::fmt)
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message("Using system library for fmt")
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set(LIBRARIES fmt::fmt ${LIBRARIES})
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else()
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message("Using built-in fmt")
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FetchContent_Declare(
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fmt
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GIT_REPOSITORY https://github.com/fmtlib/fmt
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GIT_TAG master
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)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(fmt)
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set(LIBRARIES fmt::fmt ${LIBRARIES})
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endif()
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# note: unshield does not work on windows per maintainer notice in README, so we might as well not even attempt to look
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# for it.
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if(NOT WIN32)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(libunshield REQUIRED libunshield)
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set(LIBRARIES ${libunshield_LIBRARIES} ${LIBRARIES})
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set(LIB_DIRS ${libunshield_LIBRARY_DIRS})
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endif()
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find_package(ZLIB QUIET)
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if(TARGET ZLIB::ZLIB)
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message("Using system library for zlib")
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set(LIBRARIES ZLIB::ZLIB ${LIBRARIES})
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else()
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message("Using built-in zlib")
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FetchContent_Declare(
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zlib
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GIT_REPOSITORY https://github.com/madler/zlib.git
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GIT_TAG master
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)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(zlib)
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# welcome to hell, cmake.
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include_directories(${CMAKE_BINARY_DIR}/_deps/zlib-src)
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# NO REALLY, HELL IS THIS WAY
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include_directories(${CMAKE_BINARY_DIR}/_deps/zlib-build)
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set(LIBRARIES zlibstatic ${LIBRARIES})
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endif()
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add_library(libxiv STATIC
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src/fiinparser.cpp
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src/indexparser.cpp
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src/crc32checksum.cpp
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src/gamedata.cpp
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src/compression.cpp
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src/exhparser.cpp
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src/exdparser.cpp
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src/installextract.cpp
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src/patch.cpp
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src/exlparser.cpp
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src/mdlparser.cpp)
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target_include_directories(libxiv PUBLIC include PRIVATE src)
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target_link_libraries(libxiv PUBLIC ${LIBRARIES})
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target_link_directories(libxiv PUBLIC ${LIB_DIRS}) |