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redstrate 2021-11-23 09:08:25 -05:00
parent 9618ed61e6
commit 34e114a733
4 changed files with 368 additions and 0 deletions

1
.gitignore vendored Normal file
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*.user

188
NativeLauncher.cpp Normal file
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#define WIN32_LEAN_AND_MEAN 1
#include <iostream>
#include <windows.h>
#include <AccCtrl.h>
#include <AclAPI.h>
#include <iomanip>
#include <sstream>
using namespace std;
bool disable_debug_privilege()
{
HANDLE hToken = NULL;
LUID luidDebugPrivilege;
PRIVILEGE_SET RequiredPrivileges;
BOOL bResult;
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY | TOKEN_ADJUST_PRIVILEGES, &hToken))
{
std::cout << "OpenProcessToken failed: " << GetLastError() << std::endl;
return false;
}
if (!LookupPrivilegeValue(NULL, L"SeDebugPrivilege", &luidDebugPrivilege))
{
std::cout << "LookupPrivilegeValue failed: " << GetLastError() << std::endl;
return false;
}
RequiredPrivileges.PrivilegeCount = 1;
RequiredPrivileges.Control = PRIVILEGE_SET_ALL_NECESSARY;
RequiredPrivileges.Privilege[0].Luid = luidDebugPrivilege;
RequiredPrivileges.Privilege[0].Attributes = SE_PRIVILEGE_ENABLED;
PrivilegeCheck(hToken, &RequiredPrivileges, &bResult);
if (bResult) // SeDebugPrivilege is enabled; try disabling it
{
TOKEN_PRIVILEGES TokenPrivileges;
TokenPrivileges.PrivilegeCount = 1;
TokenPrivileges.Privileges[0].Luid = luidDebugPrivilege;
TokenPrivileges.Privileges[0].Attributes = SE_PRIVILEGE_REMOVED;
if (!AdjustTokenPrivileges(hToken, FALSE, &TokenPrivileges, 0, NULL, 0)) {
std::cout << "AdjustTokenPrivileges failed: " << GetLastError() << std::endl;
return false;
}
}
return true;
}
struct handle_data {
unsigned long process_id;
HWND window_handle;
};
BOOL CALLBACK enum_windows_callback(HWND handle, LPARAM lParam)
{
handle_data& data = *(handle_data*)lParam;
unsigned long process_id = 0;
GetWindowThreadProcessId(handle, &process_id);
if (data.process_id != process_id)
return TRUE;
data.window_handle = handle;
return FALSE;
}
bool has_window(unsigned long process_id)
{
handle_data data;
data.process_id = process_id;
data.window_handle = 0;
EnumWindows(enum_windows_callback, (LPARAM)&data);
return data.window_handle != nullptr;
}
int launch_game(char* appC, char* argC)
{
std::string app(appC);
std::string arg(argC);
//Prepare CreateProcess args
std::wstring app_w(app.length(), L' '); // Make room for characters
std::copy(app.begin(), app.end(), app_w.begin()); // Copy string to wstring.
std::wstring arg_w(arg.length(), L' '); // Make room for characters
std::copy(arg.begin(), arg.end(), arg_w.begin()); // Copy string to wstring.
std::wstring input = app_w + L" " + arg_w;
wchar_t* arg_concat = const_cast<wchar_t*>(input.c_str());
const wchar_t* app_const = app_w.c_str();
TCHAR username[256];
DWORD size = 256;
if (!GetUserName((TCHAR*)username, &size))
{
std::cout << "GetUserName failed: " << GetLastError() << std::endl;
return -1;
}
EXPLICIT_ACCESS pExplicitAccess;
ZeroMemory(&pExplicitAccess, sizeof(pExplicitAccess));
BuildExplicitAccessWithName(&pExplicitAccess, username, 0x001fffdf, GRANT_ACCESS, 0);
PACL NewAcl;
SetEntriesInAcl(1u, &pExplicitAccess, nullptr, &NewAcl);
SECURITY_DESCRIPTOR secDes;
ZeroMemory(&secDes, sizeof(secDes));
if (!InitializeSecurityDescriptor(&secDes, 1u))
{
std::cout << "InitializeSecurityDescriptor failed: " << GetLastError() << std::endl;
return -1;
}
if (!SetSecurityDescriptorDacl(&secDes, true, NewAcl, false))
{
std::cout << "SetSecurityDescriptorDacl failed: " << GetLastError() << std::endl;
return -1;
}
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
SECURITY_ATTRIBUTES pSec;
ZeroMemory(&pSec, sizeof(pSec));
pSec.nLength = sizeof(pSec);
pSec.lpSecurityDescriptor = &secDes;
pSec.bInheritHandle = false;
if (!CreateProcess(nullptr, arg_concat, &pSec, nullptr, false, 0x20, nullptr, nullptr, &si, &pi))
{
std::cout << "CreateProcess failed: " << GetLastError() << std::endl;
return -1;
}
while (!has_window(pi.dwProcessId))
{
Sleep(10);
}
PACL myAcl;
auto gsi = GetSecurityInfo(GetCurrentProcess(), SE_KERNEL_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr, &myAcl, nullptr, nullptr);
if (gsi != ERROR_SUCCESS)
{
std::cout << "GetSecurityInfo failed: " << gsi << std::endl;
return -1;
}
auto ssi = SetSecurityInfo(pi.hProcess, SE_KERNEL_OBJECT, DACL_SECURITY_INFORMATION | UNPROTECTED_DACL_SECURITY_INFORMATION, nullptr, nullptr, myAcl, nullptr);
if (ssi != ERROR_SUCCESS)
{
std::cout << "SetSecurityInfo failed: " << ssi << std::endl;
return -1;
}
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return pi.dwProcessId;
}
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cout << "needs game and arguments";
return -1;
}
disable_debug_privilege();
auto pid = launch_game(argv[1], argv[2]);
std::cout << pid;
return pid;
}

157
NativeLauncher.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{F1EAA424-8DEC-4963-872B-6CFAC77811BA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>NativeLauncher</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)XIVLauncher\bin\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)XIVLauncher\bin\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="NativeLauncher.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<Filter Include="Source Files">
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