2024-04-21 17:35:48 -04:00
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "device.h"
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#include <QFile>
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Buffer Device::createBuffer(const size_t size, const VkBufferUsageFlags usageFlags)
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{
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vkDeviceWaitIdle(device);
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// create buffer
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = size;
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bufferInfo.usage = usageFlags;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VkBuffer handle;
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vkCreateBuffer(device, &bufferInfo, nullptr, &handle);
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// allocate memory
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, handle, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VkDeviceMemory memory;
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vkAllocateMemory(device, &allocInfo, nullptr, &memory);
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vkBindBufferMemory(device, handle, memory, 0);
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return {handle, memory, size};
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}
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void Device::copyToBuffer(Buffer &buffer, void *data, const size_t size)
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{
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void *mapped_data;
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vkMapMemory(device, buffer.memory, 0, size, 0, &mapped_data);
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memcpy(mapped_data, data, size);
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vkUnmapMemory(device, buffer.memory);
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}
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uint32_t Device::findMemoryType(const uint32_t typeFilter, const VkMemoryPropertyFlags properties)
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{
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VkPhysicalDeviceMemoryProperties memProperties;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
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for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
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if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
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return i;
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}
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}
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return -1;
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}
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VkShaderModule Device::createShaderModule(const uint32_t *code, const int length)
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{
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = length;
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createInfo.pCode = reinterpret_cast<const uint32_t *>(code);
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VkShaderModule shaderModule;
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vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule);
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return shaderModule;
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}
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VkShaderModule Device::loadShaderFromDisk(const std::string_view path)
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{
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QFile file((QLatin1String(path)));
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file.open(QFile::ReadOnly);
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if (!file.isOpen()) {
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qFatal("Failed to open shader file: %s", path.data());
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}
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auto contents = file.readAll();
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return createShaderModule(reinterpret_cast<const uint32_t *>(contents.data()), contents.size());
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}
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Texture Device::createTexture(const int width, const int height, const VkFormat format, const VkImageUsageFlags usage)
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{
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VkImage image;
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VkImageView imageView;
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VkDeviceMemory imageMemory;
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VkImageCreateInfo imageCreateInfo = {};
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.extent.width = width;
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imageCreateInfo.extent.height = height;
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imageCreateInfo.extent.depth = 1;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.format = format;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.usage = usage;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vkCreateImage(device, &imageCreateInfo, nullptr, &image);
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device, image, &memRequirements);
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VkMemoryAllocateInfo allocateInfo = {};
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.allocationSize = memRequirements.size;
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allocateInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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vkAllocateMemory(device, &allocateInfo, nullptr, &imageMemory);
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vkBindImageMemory(device, image, imageMemory, 0);
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VkImageViewCreateInfo viewCreateInfo = {};
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viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewCreateInfo.image = image;
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viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewCreateInfo.format = format;
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viewCreateInfo.subresourceRange.aspectMask = (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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? VK_IMAGE_ASPECT_DEPTH_BIT
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: VK_IMAGE_ASPECT_COLOR_BIT; // TODO: hardcoded
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viewCreateInfo.subresourceRange.levelCount = 1;
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viewCreateInfo.subresourceRange.layerCount = 1;
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vkCreateImageView(device, &viewCreateInfo, nullptr, &imageView);
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2024-04-27 17:49:03 -04:00
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return {format, viewCreateInfo.subresourceRange, image, imageView, imageMemory};
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2024-04-21 17:35:48 -04:00
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}
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2024-04-27 21:11:53 -04:00
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Texture Device::createDummyTexture(std::array<uint8_t, 4> values)
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2024-04-21 17:35:48 -04:00
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{
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auto texture = createTexture(1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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// copy image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = 4;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
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// allocate staging memory
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
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vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
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// copy to staging buffer
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void *mapped_data;
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vkMapMemory(device, stagingBufferMemory, 0, 4 * sizeof(uint8_t), 0, &mapped_data);
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memcpy(mapped_data, values.data(), 4 * sizeof(uint8_t));
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2024-04-21 17:35:48 -04:00
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vkUnmapMemory(device, stagingBufferMemory);
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// copy staging buffer to image
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VkCommandBuffer commandBuffer = beginSingleTimeCommands();
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VkImageSubresourceRange range = {};
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range.baseMipLevel = 0;
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range.levelCount = 1;
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range.baseArrayLayer = 0;
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range.layerCount = 1;
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inlineTransitionImageLayout(commandBuffer,
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texture.image,
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_ASPECT_COLOR_BIT,
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range,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageExtent = {(uint32_t)1, (uint32_t)1, 1};
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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inlineTransitionImageLayout(commandBuffer,
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texture.image,
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_ASPECT_COLOR_BIT,
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range,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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endSingleTimeCommands(commandBuffer);
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return texture;
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}
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Buffer Device::createDummyBuffer()
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{
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auto buffer = createBuffer(655360, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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// TODO: fill with data?
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return buffer;
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}
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VkCommandBuffer Device::beginSingleTimeCommands()
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{
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VkCommandBufferAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = commandPool;
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allocInfo.commandBufferCount = 1;
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VkCommandBuffer commandBuffer;
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vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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return commandBuffer;
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}
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void Device::endSingleTimeCommands(VkCommandBuffer commandBuffer)
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{
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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vkQueueWaitIdle(graphicsQueue);
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vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
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}
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void Device::inlineTransitionImageLayout(VkCommandBuffer commandBuffer,
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VkImage image,
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VkFormat format,
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VkImageAspectFlags aspect,
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VkImageSubresourceRange range,
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VkImageLayout oldLayout,
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VkImageLayout newLayout,
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VkPipelineStageFlags src_stage_mask,
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VkPipelineStageFlags dst_stage_mask)
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{
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Q_UNUSED(format)
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange = range;
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barrier.subresourceRange.aspectMask = aspect;
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switch (oldLayout) {
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case VK_IMAGE_LAYOUT_UNDEFINED:
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barrier.srcAccessMask = 0;
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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break;
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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break;
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case VK_IMAGE_LAYOUT_GENERAL:
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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break;
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default:
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break;
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}
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switch (newLayout) {
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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break;
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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break;
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case VK_IMAGE_LAYOUT_GENERAL:
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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break;
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default:
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break;
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}
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vkCmdPipelineBarrier(commandBuffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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}
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void Device::transitionTexture(VkCommandBuffer commandBuffer, Texture &texture, VkImageLayout oldLayout, VkImageLayout newLayout)
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{
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inlineTransitionImageLayout(commandBuffer, texture.image, texture.format, texture.range.aspectMask, texture.range, oldLayout, newLayout);
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}
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VkResult Device::nameObject(VkObjectType type, uint64_t object, std::string_view name)
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{
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if (object == 0x0) {
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return VK_ERROR_DEVICE_LOST;
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}
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VkDebugUtilsObjectNameInfoEXT info = {};
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info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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info.objectType = type;
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info.pObjectName = name.data();
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info.objectHandle = object;
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auto func = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetDeviceProcAddr(device, "vkSetDebugUtilsObjectNameEXT");
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if (func != nullptr)
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return func(device, &info);
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else
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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void Device::nameTexture(Texture &texture, std::string_view name)
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{
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nameObject(VK_OBJECT_TYPE_IMAGE, reinterpret_cast<uint64_t>(texture.image), name.data());
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nameObject(VK_OBJECT_TYPE_IMAGE_VIEW, reinterpret_cast<uint64_t>(texture.imageView), name.data());
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nameObject(VK_OBJECT_TYPE_DEVICE_MEMORY, reinterpret_cast<uint64_t>(texture.imageMemory), name.data());
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}
|
2024-04-30 18:12:02 -04:00
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|
2024-05-10 15:53:32 -04:00
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void Device::nameBuffer(Buffer &buffer, std::string_view name)
|
|
|
|
{
|
|
|
|
nameObject(VK_OBJECT_TYPE_BUFFER, reinterpret_cast<uint64_t>(buffer.buffer), name.data());
|
|
|
|
nameObject(VK_OBJECT_TYPE_DEVICE_MEMORY, reinterpret_cast<uint64_t>(buffer.memory), name.data());
|
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|
}
|
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|
|
|
|
Texture Device::addGameTexture(VkFormat format, physis_Texture gameTexture)
|
2024-04-30 18:12:02 -04:00
|
|
|
{
|
|
|
|
Texture newTexture = {};
|
|
|
|
|
|
|
|
VkImageCreateInfo imageInfo = {};
|
|
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
|
|
switch (gameTexture.texture_type) {
|
|
|
|
case TextureType::TwoDimensional:
|
|
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
|
|
break;
|
|
|
|
case TextureType::ThreeDimensional:
|
|
|
|
imageInfo.imageType = VK_IMAGE_TYPE_3D;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
imageInfo.extent.width = gameTexture.width;
|
|
|
|
imageInfo.extent.height = gameTexture.height;
|
|
|
|
imageInfo.extent.depth = gameTexture.depth;
|
|
|
|
imageInfo.mipLevels = 1;
|
|
|
|
imageInfo.arrayLayers = 1;
|
2024-05-10 15:53:32 -04:00
|
|
|
imageInfo.format = format;
|
2024-04-30 18:12:02 -04:00
|
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
|
|
|
|
vkCreateImage(device, &imageInfo, nullptr, &newTexture.image);
|
|
|
|
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
|
|
vkGetImageMemoryRequirements(device, newTexture.image, &memRequirements);
|
|
|
|
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
|
|
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
|
|
|
|
vkAllocateMemory(device, &allocInfo, nullptr, &newTexture.imageMemory);
|
|
|
|
|
|
|
|
vkBindImageMemory(device, newTexture.image, newTexture.imageMemory, 0);
|
|
|
|
|
|
|
|
// copy image data
|
|
|
|
VkBuffer stagingBuffer;
|
|
|
|
VkDeviceMemory stagingBufferMemory;
|
|
|
|
|
|
|
|
VkBufferCreateInfo bufferInfo = {};
|
|
|
|
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
|
|
bufferInfo.size = gameTexture.rgba_size;
|
|
|
|
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
|
|
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
|
|
|
|
vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
|
|
|
|
|
|
|
|
// allocate staging memory
|
|
|
|
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
|
|
|
|
|
|
|
|
allocInfo = {};
|
|
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
|
|
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
|
|
|
|
vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
|
|
|
|
|
|
|
|
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
|
|
|
|
|
|
|
|
// copy to staging buffer
|
|
|
|
void *mapped_data;
|
|
|
|
vkMapMemory(device, stagingBufferMemory, 0, gameTexture.rgba_size, 0, &mapped_data);
|
|
|
|
memcpy(mapped_data, gameTexture.rgba, gameTexture.rgba_size);
|
|
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
|
|
|
|
// copy staging buffer to image
|
|
|
|
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
|
|
|
|
|
|
|
|
VkImageSubresourceRange range = {};
|
|
|
|
range.baseMipLevel = 0;
|
|
|
|
range.levelCount = 1;
|
|
|
|
range.baseArrayLayer = 0;
|
|
|
|
range.layerCount = 1;
|
|
|
|
|
|
|
|
inlineTransitionImageLayout(commandBuffer,
|
|
|
|
newTexture.image,
|
|
|
|
imageInfo.format,
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
range,
|
|
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
|
|
|
|
VkBufferImageCopy region = {};
|
|
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
region.imageSubresource.mipLevel = 0;
|
|
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
|
|
region.imageSubresource.layerCount = 1;
|
|
|
|
region.imageExtent = {(uint32_t)gameTexture.width, (uint32_t)gameTexture.height, (uint32_t)gameTexture.depth};
|
|
|
|
|
|
|
|
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, newTexture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
|
|
|
|
inlineTransitionImageLayout(commandBuffer,
|
|
|
|
newTexture.image,
|
|
|
|
imageInfo.format,
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
range,
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
|
|
|
|
endSingleTimeCommands(commandBuffer);
|
|
|
|
|
|
|
|
range = {};
|
|
|
|
range.levelCount = 1;
|
|
|
|
range.layerCount = 1;
|
|
|
|
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
|
|
|
VkImageViewCreateInfo viewInfo = {};
|
|
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
|
|
viewInfo.image = newTexture.image;
|
|
|
|
switch (gameTexture.texture_type) {
|
|
|
|
case TextureType::TwoDimensional:
|
|
|
|
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
break;
|
|
|
|
case TextureType::ThreeDimensional:
|
|
|
|
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
viewInfo.format = imageInfo.format;
|
|
|
|
viewInfo.subresourceRange = range;
|
|
|
|
|
|
|
|
vkCreateImageView(device, &viewInfo, nullptr, &newTexture.imageView);
|
|
|
|
|
|
|
|
return newTexture;
|
2024-05-10 15:53:32 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Device::beginDebugMarker(VkCommandBuffer command_buffer, VkDebugUtilsLabelEXT marker_info)
|
|
|
|
{
|
|
|
|
auto func = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdBeginDebugUtilsLabelEXT");
|
|
|
|
if (func != nullptr)
|
|
|
|
func(command_buffer, &marker_info);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Device::endDebugMarker(VkCommandBuffer command_buffer)
|
|
|
|
{
|
|
|
|
auto func = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdEndDebugUtilsLabelEXT");
|
|
|
|
if (func != nullptr)
|
|
|
|
func(command_buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Device::insertDebugLabel(VkCommandBuffer command_buffer, VkDebugUtilsLabelEXT label_info)
|
|
|
|
{
|
|
|
|
auto func = (PFN_vkCmdInsertDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdInsertDebugUtilsLabelEXT");
|
|
|
|
if (func != nullptr)
|
|
|
|
func(command_buffer, &label_info);
|
|
|
|
}
|