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novus/renderer/src/device.cpp

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "device.h"
#include <QFile>
Buffer Device::createBuffer(const size_t size, const VkBufferUsageFlags usageFlags)
{
vkDeviceWaitIdle(device);
// create buffer
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usageFlags;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer handle;
vkCreateBuffer(device, &bufferInfo, nullptr, &handle);
// allocate memory
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, handle, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VkDeviceMemory memory;
vkAllocateMemory(device, &allocInfo, nullptr, &memory);
vkBindBufferMemory(device, handle, memory, 0);
return {handle, memory, size};
}
void Device::copyToBuffer(Buffer &buffer, void *data, const size_t size)
{
void *mapped_data;
vkMapMemory(device, buffer.memory, 0, size, 0, &mapped_data);
memcpy(mapped_data, data, size);
vkUnmapMemory(device, buffer.memory);
}
uint32_t Device::findMemoryType(const uint32_t typeFilter, const VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
return -1;
}
VkShaderModule Device::createShaderModule(const uint32_t *code, const int length)
{
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = length;
createInfo.pCode = reinterpret_cast<const uint32_t *>(code);
VkShaderModule shaderModule;
vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule);
return shaderModule;
}
VkShaderModule Device::loadShaderFromDisk(const std::string_view path)
{
QFile file((QLatin1String(path)));
file.open(QFile::ReadOnly);
if (!file.isOpen()) {
qFatal("Failed to open shader file: %s", path.data());
}
auto contents = file.readAll();
return createShaderModule(reinterpret_cast<const uint32_t *>(contents.data()), contents.size());
}
Texture Device::createTexture(const int width, const int height, const VkFormat format, const VkImageUsageFlags usage)
{
VkImage image;
VkImageView imageView;
VkDeviceMemory imageMemory;
VkImageCreateInfo imageCreateInfo = {};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.format = format;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = usage;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateImage(device, &imageCreateInfo, nullptr, &image);
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(device, image, &memRequirements);
VkMemoryAllocateInfo allocateInfo = {};
allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocateInfo.allocationSize = memRequirements.size;
allocateInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(device, &allocateInfo, nullptr, &imageMemory);
vkBindImageMemory(device, image, imageMemory, 0);
VkImageViewCreateInfo viewCreateInfo = {};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.image = image;
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCreateInfo.format = format;
viewCreateInfo.subresourceRange.aspectMask = (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
? VK_IMAGE_ASPECT_DEPTH_BIT
: VK_IMAGE_ASPECT_COLOR_BIT; // TODO: hardcoded
viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &viewCreateInfo, nullptr, &imageView);
return {format, viewCreateInfo.subresourceRange, image, imageView, imageMemory};
}
Texture Device::createDummyTexture(std::array<uint8_t, 4> values)
{
auto texture = createTexture(1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
// copy image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = 4;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
// allocate staging memory
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
// copy to staging buffer
void *mapped_data;
vkMapMemory(device, stagingBufferMemory, 0, 4 * sizeof(uint8_t), 0, &mapped_data);
memcpy(mapped_data, values.data(), 4 * sizeof(uint8_t));
vkUnmapMemory(device, stagingBufferMemory);
// copy staging buffer to image
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageSubresourceRange range = {};
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
inlineTransitionImageLayout(commandBuffer,
texture.image,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageExtent = {(uint32_t)1, (uint32_t)1, 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
inlineTransitionImageLayout(commandBuffer,
texture.image,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
endSingleTimeCommands(commandBuffer);
return texture;
}
Buffer Device::createDummyBuffer()
{
auto buffer = createBuffer(655360, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
// TODO: fill with data?
return buffer;
}
VkCommandBuffer Device::beginSingleTimeCommands()
{
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = commandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void Device::endSingleTimeCommands(VkCommandBuffer commandBuffer)
{
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(graphicsQueue);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}
void Device::inlineTransitionImageLayout(VkCommandBuffer commandBuffer,
VkImage image,
VkFormat format,
VkImageAspectFlags aspect,
VkImageSubresourceRange range,
VkImageLayout oldLayout,
VkImageLayout newLayout,
VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask)
{
Q_UNUSED(format)
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = range;
barrier.subresourceRange.aspectMask = aspect;
switch (oldLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
barrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_GENERAL:
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
break;
default:
break;
}
switch (newLayout) {
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_GENERAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
break;
}
vkCmdPipelineBarrier(commandBuffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void Device::transitionTexture(VkCommandBuffer commandBuffer, Texture &texture, VkImageLayout oldLayout, VkImageLayout newLayout)
{
inlineTransitionImageLayout(commandBuffer, texture.image, texture.format, texture.range.aspectMask, texture.range, oldLayout, newLayout);
}
VkResult Device::nameObject(VkObjectType type, uint64_t object, std::string_view name)
{
if (object == 0x0) {
return VK_ERROR_DEVICE_LOST;
}
VkDebugUtilsObjectNameInfoEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
info.objectType = type;
info.pObjectName = name.data();
info.objectHandle = object;
auto func = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetDeviceProcAddr(device, "vkSetDebugUtilsObjectNameEXT");
if (func != nullptr)
return func(device, &info);
else
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
void Device::nameTexture(Texture &texture, std::string_view name)
{
nameObject(VK_OBJECT_TYPE_IMAGE, reinterpret_cast<uint64_t>(texture.image), name.data());
nameObject(VK_OBJECT_TYPE_IMAGE_VIEW, reinterpret_cast<uint64_t>(texture.imageView), name.data());
nameObject(VK_OBJECT_TYPE_DEVICE_MEMORY, reinterpret_cast<uint64_t>(texture.imageMemory), name.data());
}
void Device::nameBuffer(Buffer &buffer, std::string_view name)
{
nameObject(VK_OBJECT_TYPE_BUFFER, reinterpret_cast<uint64_t>(buffer.buffer), name.data());
nameObject(VK_OBJECT_TYPE_DEVICE_MEMORY, reinterpret_cast<uint64_t>(buffer.memory), name.data());
}
Texture Device::addGameTexture(VkFormat format, physis_Texture gameTexture)
{
Texture newTexture = {};
VkImageCreateInfo imageInfo = {};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
switch (gameTexture.texture_type) {
case TextureType::TwoDimensional:
imageInfo.imageType = VK_IMAGE_TYPE_2D;
break;
case TextureType::ThreeDimensional:
imageInfo.imageType = VK_IMAGE_TYPE_3D;
break;
}
imageInfo.extent.width = gameTexture.width;
imageInfo.extent.height = gameTexture.height;
imageInfo.extent.depth = gameTexture.depth;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
vkCreateImage(device, &imageInfo, nullptr, &newTexture.image);
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(device, newTexture.image, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(device, &allocInfo, nullptr, &newTexture.imageMemory);
vkBindImageMemory(device, newTexture.image, newTexture.imageMemory, 0);
// copy image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = gameTexture.rgba_size;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
// allocate staging memory
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
// copy to staging buffer
void *mapped_data;
vkMapMemory(device, stagingBufferMemory, 0, gameTexture.rgba_size, 0, &mapped_data);
memcpy(mapped_data, gameTexture.rgba, gameTexture.rgba_size);
vkUnmapMemory(device, stagingBufferMemory);
// copy staging buffer to image
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageSubresourceRange range = {};
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
inlineTransitionImageLayout(commandBuffer,
newTexture.image,
imageInfo.format,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageExtent = {(uint32_t)gameTexture.width, (uint32_t)gameTexture.height, (uint32_t)gameTexture.depth};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, newTexture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
inlineTransitionImageLayout(commandBuffer,
newTexture.image,
imageInfo.format,
VK_IMAGE_ASPECT_COLOR_BIT,
range,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
endSingleTimeCommands(commandBuffer);
range = {};
range.levelCount = 1;
range.layerCount = 1;
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = newTexture.image;
switch (gameTexture.texture_type) {
case TextureType::TwoDimensional:
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
break;
case TextureType::ThreeDimensional:
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
break;
}
viewInfo.format = imageInfo.format;
viewInfo.subresourceRange = range;
vkCreateImageView(device, &viewInfo, nullptr, &newTexture.imageView);
return newTexture;
}
void Device::beginDebugMarker(VkCommandBuffer command_buffer, VkDebugUtilsLabelEXT marker_info)
{
auto func = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdBeginDebugUtilsLabelEXT");
if (func != nullptr)
func(command_buffer, &marker_info);
}
void Device::endDebugMarker(VkCommandBuffer command_buffer)
{
auto func = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdEndDebugUtilsLabelEXT");
if (func != nullptr)
func(command_buffer);
}
void Device::insertDebugLabel(VkCommandBuffer command_buffer, VkDebugUtilsLabelEXT label_info)
{
auto func = (PFN_vkCmdInsertDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdInsertDebugUtilsLabelEXT");
if (func != nullptr)
func(command_buffer, &label_info);
}