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novus/mdlviewer/src/mainwindow.cpp

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#include "mainwindow.h"
#include <QHBoxLayout>
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#include <QTableWidget>
#include <QListWidget>
#include <QLineEdit>
#include <QTimer>
#include <QPushButton>
#include <QFileDialog>
#include <magic_enum.hpp>
#include <QMenuBar>
#include <QAction>
#include <glm/gtc/type_ptr.hpp>
#include <QTreeWidget>
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#include <physis.hpp>
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void addItem(physis_Skeleton& skeleton, physis_Bone& bone, QTreeWidget* widget, QTreeWidgetItem* parent_item = nullptr) {
auto item = new QTreeWidgetItem();
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item->setText(0, bone.name);
if(parent_item == nullptr) {
widget->addTopLevelItem(item);
} else {
parent_item->addChild(item);
}
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for(int i = 0; i < skeleton.num_bones; i++) {
if(skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
addItem(skeleton, skeleton.bones[i], widget, item);
}
}
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MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
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setWindowTitle("mdlviewer");
setMinimumSize(QSize(800, 600));
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auto fileMenu = menuBar()->addMenu("File");
// TODO: move to a dedicated mdlview?
/*auto openMDLFile = fileMenu->addAction("Open MDL...");
connect(openMDLFile, &QAction::triggered, [=] {
auto fileName = QFileDialog::getOpenFileName(nullptr,
"Open MDL File",
"~",
"FFXIV Model File (*.mdl)");
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auto buffer = physis_read_file(fileName.toStdString().c_str());
loadedGear.model = physis_mdl_parse(buffer.size, buffer.data);
reloadGearAppearance();
});*/
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auto dummyWidget = new QWidget();
setCentralWidget(dummyWidget);
auto layout = new QHBoxLayout();
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dummyWidget->setLayout(layout);
// smallclothes body
{
GearInfo info = {};
info.name = "Smallclothes Body";
info.slot = Slot::Body;
gears.push_back(info);
}
// smallclothes legs
{
GearInfo info = {};
info.name = "Smallclothes Legs";
info.slot = Slot::Legs;
gears.push_back(info);
}
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auto exh = physis_gamedata_read_excel_sheet_header(&data, "Item");
auto exd = physis_gamedata_read_excel_sheet(&data, "Item", &exh, Language::English, 1);
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for(int i = 0; i < exd.row_count; i++) {
const auto row = exd.row_data[i];
auto primaryModel = row.column_data[47].u_int64._0;
auto secondaryModel = row.column_data[48].u_int64._0;
int16_t parts[4];
memcpy(parts, &primaryModel, sizeof(int16_t) * 4);
GearInfo info = {};
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info.name = row.column_data[9].string._0;
info.slot = physis_slot_from_id(row.column_data[17].u_int8._0);
info.modelInfo.primaryID = parts[0];
gears.push_back(info);
}
auto listWidget = new QListWidget();
for(auto gear : gears)
listWidget->addItem(gear.name.c_str());
listWidget->setMaximumWidth(200);
layout->addWidget(listWidget);
gearView = new SingleGearView(&data);
connect(gearView, &SingleGearView::addToFullModelViewer, this, [=](GearInfo& info) {
fullModelViewer->addGear(info);
});
layout->addWidget(gearView);
connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) {
for(auto& gear : gears) {
if(gear.name == item->text().toStdString()) {
gearView->setGear(gear);
return;
}
}
});
// TODO: reintroduce into SingleGearView
/*auto boneListWidget = new QTreeWidget();
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for(auto& bone : extraBone) {
bone.inversePose = glm::inverse(bone.inversePose);
}
addItem(skeleton, *skeleton.root_bone, boneListWidget);
boneListWidget->setMaximumWidth(200);
connect(boneListWidget, &QTreeWidget::itemClicked, [this](QTreeWidgetItem* item, int column) {
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for(int i = 0; i < skeleton.num_bones; i++) {
if(strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
currentScale = glm::make_vec3(skeleton.bones[i].scale);
currentEditedBone = &skeleton.bones[i];
}
}
});
layout->addWidget(boneListWidget);
Vector3Edit* scaleEdit = new Vector3Edit(currentScale);
connect(scaleEdit, &Vector3Edit::onValueChanged, [this] {
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
reloadGearAppearance();
});
layout->addWidget(scaleEdit);*/
fullModelViewer = new FullModelViewer(&data);
fullModelViewer->show();
}