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novus/mdlviewer/src/mainwindow.cpp

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "mainwindow.h"
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#include <KLocalizedString>
#include <QAction>
#include <QApplication>
#include <QDesktopServices>
#include <QFileDialog>
#include <QHBoxLayout>
#include <QListWidget>
#include <QMenuBar>
#include <physis.hpp>
#include "mdlpart.h"
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MainWindow::MainWindow(GameData *data)
: NovusMainWindow()
, data(data)
, cache(FileCache{*data})
{
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setMinimumSize(640, 480);
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setupMenubar();
auto dummyWidget = new QWidget();
setCentralWidget(dummyWidget);
auto layout = new QVBoxLayout();
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
dummyWidget->setLayout(layout);
part = new MDLPart(data, cache);
const int raceCode = physis_get_race_code(Race::Hyur, Subrace::Midlander, Gender::Male);
QString skelName = QStringLiteral("chara/human/c%1/skeleton/base/b0001/skl_c%1b0001.sklb").arg(raceCode, 4, 10, QLatin1Char{'0'});
std::string skelNameStd = skelName.toStdString();
part->setSkeleton(physis_parse_skeleton(physis_gamedata_extract_file(data, skelNameStd.c_str())));
layout->addWidget(part);
auto tabWidget = new QTabWidget();
tabWidget->setMaximumHeight(150);
auto renderWidget = new QWidget();
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tabWidget->addTab(renderWidget, i18nc("@title:tab", "Render"));
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tabWidget->setDocumentMode(true); // hide borders
tabWidget->tabBar()->setExpanding(true);
layout->addWidget(tabWidget);
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}
void MainWindow::setupFileMenu(QMenu *menu)
{
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auto openMDLFile = menu->addAction(i18nc("@action:inmenu MDL is an abbreviation for a file type", "Open MDL…"));
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openMDLFile->setIcon(QIcon::fromTheme(QStringLiteral("document-open")));
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connect(openMDLFile, &QAction::triggered, [this] {
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auto fileName = QFileDialog::getOpenFileName(nullptr, i18nc("@title:window", "Open MDL File"), QStringLiteral("~"), i18n("FFXIV Model File (*.mdl)"));
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auto buffer = physis_read_file(fileName.toStdString().c_str());
part->addModel(physis_mdl_parse(buffer), false, glm::vec3(), QStringLiteral("mdl"), {}, 0);
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});
}
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#include "moc_mainwindow.cpp"