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novus/renderer/shaders/mesh.vert

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#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 0) out vec3 outNormal;
layout(location = 1) out vec3 outFragPos;
layout(push_constant) uniform PushConstant {
mat4 mvp;
};
void main() {
gl_Position = mvp * vec4(inPosition, 1.0);
outNormal = inNormal;
outFragPos = inNormal;
}