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novus/mdlviewer/src/gearview.cpp

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#include "gearview.h"
#include "magic_enum.hpp"
#include <QVBoxLayout>
#include <QDebug>
GearView::GearView(GameData *data) : data(data) {
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mdlPart = new MDLPart(data);
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reloadRaceDeforms();
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auto layout = new QVBoxLayout();
layout->addWidget(mdlPart);
setLayout(layout);
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connect(this, &GearView::gearChanged, this, [=] { reloadModel(); });
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connect(this, &GearView::raceChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::genderChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::levelOfDetailChanged, this, &GearView::reloadModel);
}
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std::vector<std::pair<Race, Subrace>> GearView::supportedRaces() const {
std::vector<std::pair<Race, Subrace>> races;
for (const auto &gear : gears) {
for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
for (auto subrace : physis_get_supported_subraces(race).subraces) {
auto equip_path = physis_build_equipment_path(
gear.modelInfo.primaryID, race, subrace, currentGender, gear.slot);
if (physis_gamedata_exists(data, equip_path))
races.emplace_back(race, subrace);
}
}
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}
return races;
}
std::vector<Gender> GearView::supportedGenders() const {
std::vector<Gender> genders;
for (const auto& gear : gears) {
for(auto [gender, gender_name] : magic_enum::enum_entries<Gender>()) {
auto equip_path = physis_build_equipment_path(gear.modelInfo.primaryID, currentRace, Subrace::Midlander, currentGender, gear.slot);
if(physis_gamedata_exists(data, equip_path))
genders.push_back(gender);
}
}
return genders;
}
int GearView::lodCount() const {
return maxLod;
}
void GearView::exportModel(const QString &fileName) {
mdlPart->exportModel(fileName);
}
void GearView::clear() {
gears.clear();
Q_EMIT gearChanged();
}
void GearView::addGear(GearInfo& gear) {
qDebug() << "Adding gear" << gear.name.c_str();
gears.push_back(gear);
Q_EMIT gearChanged();
}
void GearView::setRace(Race race) {
if (currentRace == race) {
return;
}
currentRace = race;
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auto supportedSubraces = physis_get_supported_subraces(race);
if (supportedSubraces.subraces[0] == currentSubrace ||
supportedSubraces.subraces[1] == currentSubrace) {
} else {
setSubrace(supportedSubraces.subraces[0]);
}
Q_EMIT raceChanged();
}
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void GearView::setSubrace(Subrace subrace) {
if (currentSubrace == subrace) {
return;
}
currentSubrace = subrace;
Q_EMIT subraceChanged();
}
void GearView::setGender(Gender gender) {
if (currentGender == gender) {
return;
}
currentGender = gender;
Q_EMIT genderChanged();
}
void GearView::setLevelOfDetail(int lod) {
if (currentLod == lod) {
return;
}
currentLod = lod;
Q_EMIT levelOfDetailChanged();
}
void GearView::reloadModel() {
mdlPart->clear();
maxLod = 0;
for (const auto& gear : gears) {
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auto mdl_data = physis_gamedata_extract_file(
data, physis_build_equipment_path(gear.modelInfo.primaryID,
currentRace, currentSubrace,
currentGender, gear.slot));
// attempt to load the next best race
// currently hardcoded to hyur midlander
Race fallbackRace = currentRace;
Subrace fallbackSubrace = currentSubrace;
if (mdl_data.size == 0) {
mdl_data = physis_gamedata_extract_file(
data, physis_build_equipment_path(
gear.modelInfo.primaryID, Race::Hyur,
Subrace::Midlander, currentGender, gear.slot));
fallbackRace = Race::Hyur;
fallbackSubrace = Subrace::Midlander;
}
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data.size, mdl_data.data);
std::vector<physis_Material> materials;
for (int i = 0; i < mdl.num_material_names; i++) {
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const char *material_name = mdl.material_names[i];
// std::string mtrl_path =
// loadedGear.gearInfo->getMtrlPath(201);
std::string mtrl_path = fmt::format(
"chara/equipment/e{gearId:04d}/material/"
"v{gearVersion:04d}{}",
material_name, fmt::arg("gearId", gear.modelInfo.primaryID),
fmt::arg("gearVersion", gear.modelInfo.gearVersion));
int bodyCode = 1;
// skin path
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std::string skinmtrl_path = fmt::format(
"chara/human/c{raceCode:04d}/obj/body/b{bodyCode:04d}/"
"material/v0001{}",
material_name,
fmt::arg("raceCode",
physis_get_race_code(fallbackRace, fallbackSubrace,
currentGender)),
fmt::arg("bodyCode", bodyCode));
if(physis_gamedata_exists(data, mtrl_path.c_str())) {
auto mat = physis_material_parse(physis_gamedata_extract_file(data, mtrl_path.c_str()));
materials.push_back(mat);
}
if(physis_gamedata_exists(data, skinmtrl_path.c_str())) {
auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
materials.push_back(mat);
}
}
maxLod = std::max(mdl.num_lod, maxLod);
mdlPart->addModel(mdl, materials, currentLod);
}
}
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Q_EMIT modelReloaded();
}
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void GearView::reloadRaceDeforms() {
qDebug() << "Loading race deform matrices for "
<< magic_enum::enum_name(currentRace).data()
<< magic_enum::enum_name(currentSubrace).data()
<< magic_enum::enum_name(currentGender).data();
const int raceCode =
physis_get_race_code(currentRace, currentSubrace, currentGender);
qDebug() << "Race code: " << raceCode;
QString skelName =
QString{"c%1b0001.skel"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->setSkeleton(physis_skeleton_from_skel(
physis_read_file(skelName.toStdString().c_str())));
// racial deforms don't work on Hyur, not needed? TODO not sure
if (currentRace != Race::Hyur) {
QString deformName =
QString{"c%1_deform.json"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->loadRaceDeformMatrices(
physis_read_file(deformName.toStdString().c_str()));
} else {
for (auto &data : mdlPart->boneData) {
data.deformRaceMatrix = glm::mat4(1.0f);
}
}
}
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MDLPart &GearView::part() const { return *mdlPart; }
#include "moc_gearview.cpp"