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novus/renderer/shaders/blit.frag

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: CC0-1.0
#version 450
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform sampler2D blitTexture;
void main() {
outColor = texture(blitTexture, inUV);
}