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15 lines
305 B
GLSL
15 lines
305 B
GLSL
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: CC0-1.0
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#version 450
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layout(location = 0) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform sampler2D blitTexture;
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void main() {
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outColor = texture(blitTexture, inUV);
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}
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